Core Viewpoint - The unveiling of "Black Myth: Zhong Kui" by Game Science at the Cologne Game Show marks a significant step for Chinese gaming on a global stage, showcasing the company's commitment to developing IP based on Chinese mythology and folklore [1][6][13] Group 1: Game Development and Strategy - Game Science's CEO Feng Ji emphasized the desire to create a new game rather than a DLC for "Black Myth: Wukong," focusing on new heroes, gameplay, visuals, technology, and stories [2][6] - The new title "Black Myth: Zhong Kui" aims to leverage advanced technology, including the construction of scenes with tens of millions of polygons, enhancing the gaming experience and avoiding creative limitations [2][5] - The decision to develop "Zhong Kui" stems from a desire to explore differentiated gaming experiences and narrative methods, moving away from the comfort zone established by "Wukong" [6][10] Group 2: Market Performance and Reception - "Black Myth: Wukong" achieved remarkable success, selling over 30 million copies globally and generating more than $960 million (approximately 6.79 billion RMB) in revenue, setting records for Chinese AAA games [5][6] - The game's success has prompted a surge in interest among domestic developers, with over 20 AAA games currently in development, indicating a growing ambition within the Chinese gaming industry [11][12] Group 3: Industry Context and Future Outlook - The Chinese gaming industry is evolving, with a projected 2024 domestic market revenue of 229.76 billion RMB, reflecting a year-on-year growth of 12.65% [12] - Despite challenges such as technological gaps and high development risks, the success of titles like "Black Myth: Wukong" and "Genshin Impact" has provided valuable experience for Chinese developers [12][13] - Game Science expresses confidence that "Black Myth: Zhong Kui" will contribute to the industry's growth and help elevate Chinese gaming on the world stage [13][14]
又一个3A大作!《黑神话:钟馗》全球首曝,冯骥、杨奇再联手:新的英雄,新的故事
Mei Ri Jing Ji Xin Wen·2025-08-20 09:50