Workflow
游戏行业供需持续改善,游戏ETF(516010)涨超1.9%,近5日净流入近2亿元
Mei Ri Jing Ji Xin Wen·2025-08-22 07:05

Group 1 - The core viewpoint of the article highlights the successful launch of the new game "Black Myth: Zhong Kui" by Game Science, which has gained significant attention with over 7.65 million views and more than 50,000 comments on domestic video platforms shortly after its announcement [1] - The gaming industry is experiencing a stable demand trend, with the number of players remaining around 670 million in the 2020s after a high growth period in the 2010s [1] - Average consumer spending in the gaming sector is on the rise, with projections indicating that per capita spending will approach 500 yuan in 2024, reflecting a high level of consumer engagement [1] Group 2 - In terms of international expansion, revenue from self-developed games overseas is expected to reach $18.5 billion in 2024, marking a 13% year-on-year increase and accounting for 10% of the global gaming market [1] - The share of mobile games in the global mobile gaming market has increased from 22% in 2018 to 28% in 2024, indicating a growing trend in mobile gaming [1] - The gaming ETF (516010) tracks the anime and gaming index, selecting listed companies involved in the anime, gaming, and related industries from the A-share market, serving as an important indicator of the development of China's anime and gaming industry [1]