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游戏业务增长强劲 天舟文化上半年净利润同比增长170.93%

Core Insights - Tianzhou Culture Co., Ltd. reported a significant increase in revenue and net profit for the first half of 2025, with revenue reaching 249 million yuan, a year-on-year growth of 20.25%, and net profit of 51.67 million yuan, up 170.93% [1] Group 1: Business Performance - The company's traditional publishing business continues to serve as a stable foundation, with the release of multiple market-oriented educational books and expansion into new markets and sales channels [2] - The gaming segment showed remarkable growth, with self-developed games operating steadily and cost-cutting measures implemented to enhance efficiency [2] - The newly launched mobile games, "Xianyu" and "Qingyunjue: Fumo," have received positive market feedback, contributing over 34.34 million yuan in investment income [2] Group 2: Emerging Markets - Tianzhou Culture is actively investing in emerging sectors such as AI education, anime, and blockchain to cultivate new business growth points [4] - The establishment of a new subsidiary focused on AI education has led to the launch of an AI writing pen product aimed at children aged 6 to 9, with plans for further product extensions [4] - The company has partnered with iFLYTEK to develop AI+education solutions, with projects expected to launch in the second half of the year [4][5] Group 3: Strategic Investments - The company has invested in Xi'an Biaomeng Technology to tap into the rapidly growing "Guzi Economy," with its app "Biaojijiang" attracting nearly 400,000 registered users [5] - The opening of the offline store "Biaojicafe" in Chengdu aims to create an immersive two-dimensional social and consumption experience [6] - Tianzhou Culture is also exploring blockchain applications through its investment in Hunan Tianhe Guoyun Technology, focusing on innovative uses in cultural creativity and intellectual property protection [6]