Core Viewpoint - The domestic action RPG "Lost Soul," released on August 29, 2025, faced a disastrous reception, quickly dropping from "mixed reviews" to "mostly negative" on Steam, with a low approval rating of 33% based on 844 reviews [1]. Group 1: Company Background - "Lost Soul" was developed by Shanghai Lingxi Information Technology Co., Ltd., published by Sony Interactive Entertainment, and operated by Shanghai Oriental Pearl Culture Development Co., Ltd. Tencent's affiliated company, Guangxi Tencent Venture Capital Co., Ltd., acquired a 10% stake in Shanghai Lingxi in February 2021 [3]. Group 2: Public Relations Crisis - A public relations crisis emerged when former combat planner Vivian made controversial remarks in a player chat, expressing racial biases and criticizing domestic players' purchasing power. This led to widespread outrage among the gaming community [4]. - The development team maintained silence for six months, failing to address the controversy, which escalated from a minor issue to a major backlash. A delayed response came only after poor pre-order results, with the producer apologizing but lacking sincerity, further damaging credibility [5]. Group 3: Technical Deficiencies - Players reported numerous technical issues, including crashes, low frame rates, and account binding failures. Even high-end hardware struggled to run the game smoothly, leading to criticism of its technical performance as outdated [6]. Group 4: Design Flaws - The game lacked customizable controller settings, which was a significant drawback for action game players. The integration of various gameplay systems was poorly executed, resulting in a lack of focus and reduced replay value [7]. Group 5: Narrative Weakness - The storyline was criticized for being weak and predictable, with poorly developed characters and limited interactions. The narrative relied heavily on menu text for world-building, failing to engage players emotionally [8]. Group 6: Quality Concerns - The game was perceived as having a low-quality feel, resembling a budget online game despite its pricing being comparable to AAA titles. This mismatch led to player dissatisfaction regarding the overall quality and polish of the game [9]. Group 7: Development Time Discrepancy - The significant gap between the ten years of development and the final product's quality raised concerns among players, who felt misled and disappointed by the game's performance [11]. Group 8: Industry Reflection - The failure of "Lost Soul" serves as a warning for the domestic gaming industry, highlighting the need for sincerity and quality in game development rather than relying solely on emotional appeal and marketing [12].
从“中国之星”到“争议之矢”:《失落之魂》十年打磨难掩的失望与遗憾
Xin Lang Zheng Quan·2025-09-01 08:40