Group 1 - The gaming sector is experiencing fluctuations, with the gaming ETF (159869) showing a slight decline, but it has attracted significant capital inflow of 1.166 billion yuan over the past five trading days, reaching a new high in product scale of over 10 billion yuan [1] - In 2024, the domestic gaming market is projected to achieve actual sales revenue of 325.783 billion yuan, reflecting a year-on-year growth of 7.53%, with the user base reaching 674 million, an increase of 0.94% [1] - Shanghai's online gaming industry leads the nation with annual sales revenue of 155.8 billion yuan, marking a 7.8% year-on-year growth and maintaining positive growth for 13 consecutive years [1] Group 2 - The gaming industry is emerging as a new engine for consumer spending, with the integration of online and offline experiences creating immersive new scenarios, driven by Gen Z players and the explosive growth of the "game+" model [2] - Game IP is reshaping urban consumption spaces, unleashing dual economic vitality through "virtual + physical" interactions [2] - The gaming sector is catalyzed by transformations in AI, content, and commercialization models, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2]
游戏ETF(159869)近5个交易日“吸金”近12亿元,规模突破100亿元,游戏产业正成为提振消费新引擎
Mei Ri Jing Ji Xin Wen·2025-09-29 07:02