Core Insights - The gaming sector is experiencing volatility, with the gaming ETF (159869) declining over 1.5% as of October 16, 2025, despite a net inflow of 2.394 billion yuan over the past 10 trading days, indicating strong investor interest [1][2] - The Chinese domestic gaming market revenue for August 2025 is projected at 29.263 billion yuan, reflecting a year-on-year decline of 13.01%, primarily due to the waning popularity of last year's hit game "Black Myth: Wukong" and a lack of new product supply [1][2] - The overseas market for self-developed Chinese games saw actual sales revenue of 1.68 billion USD in August 2025, down 10.66% year-on-year, attributed to a high base effect from the previous month [1][2] Domestic Market Performance - The mobile gaming market in China generated 21.541 billion yuan in August 2025, showing a year-on-year decrease of 4.25%, with new releases contributing over 200 million yuan in revenue [1] - The client game market in China reached 6.563 billion yuan in August 2025, marking a year-on-year increase of 17.59%, driven by new cross-platform products [1][2] Overseas Market Highlights - In the top 10 overseas market products by revenue growth, "Kingshot" and "Frost Revelation" from Diandian Interactive ranked in the top 5, with "Kingshot" experiencing over 20% month-on-month revenue growth [2] - The domestic version of "Kingshot" is expected to launch within the year, potentially expanding revenue opportunities [2] Investment Opportunities - The gaming sector is undergoing transformations driven by AI, content, and commercialization model changes, presenting potential investment opportunities in the gaming ETF (159869), which tracks the performance of A-share listed companies in the animation and gaming industry [2]
游戏板块午盘持续震荡,聚焦游戏ETF(159869)低位抢筹窗口
Mei Ri Jing Ji Xin Wen·2025-10-16 06:26