Group 1 - A-shares gaming sector experienced a short-term decline, with the gaming ETF (159869) dropping nearly 2.5%, and major holdings like Giant Network and Kaixin Network seeing significant losses [1] - As of October 24, the gaming ETF (159869) had a product scale of 11.258 billion yuan, facilitating investors to easily invest in leading A-share gaming companies [1] - In October, 159 domestic games and 7 imported games received approval, maintaining a high level of new game approvals for the month [1] Group 2 - The actual sales revenue of the Chinese gaming market for Q3 (July-September) was 88.026 billion yuan, reflecting a quarter-on-quarter growth of 6.96% [1] - Huaxin Securities noted that the gaming media sector combines technology and discretionary consumption, with ongoing technological advancements empowering the cultural media sector [2] - The demand for quality content remains strong, and the exploration of AI's unknown boundaries continues, with companies focusing on leveraging AI for new revenue streams and profit generation [2]
10月版号发放维持高位,A股游戏板块短线走低,聚焦游戏ETF(159869)低位抢筹窗口
Mei Ri Jing Ji Xin Wen·2025-10-27 18:03