Core Insights - The electronic sports (e-sports) industry is expanding beyond niche markets through offline events, driving consumer potential and economic growth [1] - The integration of "e-sports+" is enhancing regional economic and cultural vitality, creating a new development model of "event-driven traffic, consumer empowerment, and cultural symbiosis" [1] - The combination of "e-sports+villages" is activating consumption potential in rural areas and revitalizing local culture, contributing to rural revitalization efforts [1] Industry Statistics - As of late October, there are 138,300 existing e-sports-related enterprises in China, primarily concentrated in East and Central China, accounting for 28.35% and 20.6% respectively [2] - The registration of e-sports-related enterprises has shown an upward trend over the past decade, with 40,200 new registrations this year, surpassing the total for the previous year [3] - In the first nine months of this year, 37,100 new e-sports-related enterprises were registered, representing a year-on-year increase of 65.72% [3] - New registrations are predominantly found in new first-tier and third-tier cities, making up 27.44% and 25.7% respectively [3]
电竞赛事下沉撬动消费潜力,企查查:前九月相关企业注册量涨超65%
Qi Cha Cha·2025-10-29 06:15