《燕云十六声》开服40分钟海外版玩家破50万,游戏ETF(159869)现小幅微跌
Mei Ri Jing Ji Xin Wen·2025-11-17 06:02

Group 1 - The gaming sector experienced a slight decline of 0.22% in the gaming ETF (159869) as of November 17, with mixed performance among constituent stocks, including a notable rise in Mingchen Health and Fuchun Co., which increased by over 5% [1] - As of November 14, the gaming ETF (159869) reached a product scale of 11.276 billion, facilitating investors' access to leading A-share gaming companies [1] - NetEase's open-world martial arts game "Where Winds Meet" was globally released on November 15, achieving over 500,000 players within 40 minutes and ranking in the top 5 of Steam's most played games globally, with a peak concurrent player count exceeding 140,000 [1] Group 2 - According to a report from CICC, a favorable policy environment is ushering in a new content cycle, accelerating the development of the cultural industry, which is a key aspect of China's modernization [2] - The gaming industry has demonstrated significant growth potential during the policy-friendly period, with a normalization in the issuance of game licenses leading to a noticeable recovery in supply-side dynamics and an increase in content richness [2] - The gaming sector is catalyzed by multiple factors, including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the performance of the A-share listed companies in the animation and gaming industry [2]