Group 1 - The gaming media sector is experiencing a significant rise, with the gaming ETF (159869) increasing by over 3.5% and all holdings showing positive performance, including Mingchen Health, Xunyou Technology, Shenzhou Taiyue, Ice River Network, Borui Communication, Shengtian Network, and Guomai Culture [1] - Tencent's Q3 2025 earnings report reveals that the total revenue from its online gaming business reached 63.6 billion yuan, with domestic game revenue at 42.8 billion yuan, a year-on-year increase of 15%, and international game revenue at 20.8 billion yuan, a year-on-year increase of 43% [1] - NetEase's Q3 2025 financial report shows a net income of 28.4 billion yuan, an increase of 8.2% year-on-year, with its gaming and related value-added services generating net income of 23.3 billion yuan, a year-on-year increase of 11.8%, accounting for 82% of total revenue, highlighting the strong performance of its gaming business [1] Group 2 - CITIC Securities indicates that the gaming industry in Q3 2025 continues to show high growth momentum, driven by leading companies, with both industry revenue and profits maintaining high growth [1] - The regular issuance of game licenses on a monthly basis is expected to sustain the supply of quality content in the gaming industry [1] - Future prospects include refined operations for already released games, which are likely to extend the revenue contributions from these games, and the rich pipeline of leading industry products is expected to provide high certainty for future earnings growth [1]
行业龙头产品管线储备丰富,后续业绩增长确定性高,游戏ETF(159869)现涨超3.5%