Core Insights - The report indicates that the Chinese gaming market generated a revenue of 31.359 billion yuan in October 2025, reflecting a month-on-month growth of 5.66% and a year-on-year growth of 7.83% [1] Market Performance - The mobile gaming sector was the primary contributor to the revenue increase, with several products benefiting from anniversary celebrations, version updates, and related activities, which effectively attracted new users and retained existing ones [1] - Standalone games like "Escape from Duckville" also showed strong performance, contributing to the growth of the standalone gaming market [1] Segment Analysis - The client game market emerged as a significant growth driver, with mature products and several cross-platform titles collectively adding several hundred million yuan in revenue [1] - The actual sales revenue from the mobile gaming market was 22.633 billion yuan, showing a month-on-month increase of 5.33% and a year-on-year increase of 2.36% [1] - The client game market achieved actual sales revenue of 7.227 billion yuan, with a month-on-month growth of 1.92% and a year-on-year growth of 29.39% [1] International Market - The actual sales revenue from domestically developed games in overseas markets reached 1.799 billion USD, reflecting a month-on-month increase of 10.96% and a year-on-year increase of 11.90% [1]
报告:10月中国国内游戏市场收入为313.59亿元,环比增长5.66%
Zheng Quan Shi Bao Wang·2025-11-25 14:07