中国游戏10月海内外收入同比环比齐增;B站代理游戏《嘟嘟脸恶作剧》将公测上线|游戏早参
Mei Ri Jing Ji Xin Wen·2025-11-25 23:13

Group 1 - In October, China's gaming industry saw both domestic and overseas revenues increase year-on-year and month-on-month, with domestic market revenue reaching 31.359 billion yuan, a month-on-month increase of 5.66% and a year-on-year increase of 7.83% [1] - The mobile gaming market contributed significantly to this growth, with actual sales revenue of 22.633 billion yuan, reflecting a month-on-month increase of 5.33% and a year-on-year increase of 2.36% [1] - Self-developed games generated overseas revenue of 1.799 billion USD, marking a month-on-month increase of 10.96% and a year-on-year increase of 11.90%, indicating strong momentum in the "going global" strategy [1] Group 2 - Bilibili's upcoming game "Dudu Face Prank," developed by South Korea's EPIDGames, is set to launch on December 18, with pre-registration numbers reaching 1 million as of November 6 [2] - The game features a unique combination of light card-based turn-based mechanics and auto-chess elements, emphasizing social interaction through full-scene character customization [2] - This case highlights the potential for "micro-innovation in gameplay and strong social interaction" to break through in niche markets, encouraging more developers to explore similar hybrid models [2] Group 3 - Shift Up announced that "Sword Star" is the highest-selling PlayStation exclusive launch IP, with a peak concurrent player count of 192,000 on Steam, surpassing the previous record held by "Ghost of Tsushima" at 77,000 [3] - The success of "Sword Star" underscores the significant market potential for high-quality action games in cross-platform releases [3] - The confirmation of a sequel and plans for multi-platform releases indicate a strategic shift towards series and multi-platform IP management, which may strengthen the company's revenue base [3]