版号发放数量增长,年底游戏市场传统旺季来临,聚焦游戏ETF(159869)布局机会
Mei Ri Jing Ji Xin Wen·2025-11-30 06:38

Group 1 - The A-share market opened on November 28, with the Shanghai Composite Index down 0.11%, Shenzhen Component Index down 0.04%, and ChiNext Index down 0.04% [1] - The gaming sector showed mixed performance, with the gaming ETF (159869) slightly declining, while stocks like Giant Network, Huayi Brothers, and Light Media saw gains, whereas Perfect World and 37 Interactive Entertainment experienced losses [1] - As of November, a total of 1,624 game licenses have been issued in 2023, significantly surpassing the 1,416 licenses expected for the entire year of 2024 [1] Group 2 - The report from the China Audio-Video and Digital Publishing Association indicates that the actual sales revenue of the Chinese gaming market is projected to reach 168 billion yuan in the first half of 2025, representing a year-on-year growth of 14.08% [1] - The user base in the gaming market is expected to approach 679 million, with a slight year-on-year increase of 0.72% [1] - Mobile games continue to dominate the market, accounting for 74.59% of actual sales revenue, while client games and web games account for 21.07% and 1.31%, respectively [1] Group 3 - The concentration of the Chinese gaming industry is gradually increasing, with major companies like Tencent, NetEase, and miHoYo dominating the mobile gaming market due to their financial, technological, and brand advantages [2] - The increase in the number of game licenses and the upcoming traditional peak season for the gaming market are expected to intensify competition within the industry [2] - Relevant ETFs include the gaming ETF (159869), which focuses on leading companies in the A-share IP gaming sector, and the entertainment and media ETF (516190), which diversifies across marketing, film, tourism, and IP toy sectors [2]