莫斯科启动国际开发中心 中俄游戏产业合作加深
Sou Hu Wang·2025-12-03 07:31

Core Insights - Moscow has launched the world's only full-cycle game and animation development center, attracting industry representatives from over 20 countries, including China and India [1][3] - The center provides comprehensive infrastructure and support for independent developers and large international studios, facilitating their entry into the global market [1][5] - Russia's gaming market has approximately 88 million active users, spending $4.5 billion annually on game content, making it one of the highest engagement countries globally [3][5] Group 1 - The Moscow Game Center offers end-to-end support from concept creation to international release, equipped with state-of-the-art facilities for game development [1][5] - The center includes modern shared office spaces, meeting halls, and high-performance data processing centers, enhancing the technical capabilities of resident companies [1][3] - Over 40 companies have already joined the Moscow Game Center, highlighting its appeal as a hub for game development and international collaboration [3][5] Group 2 - The center aims to accelerate growth and market success through an integrated support ecosystem, including development guidance and market access consulting [1][5] - Moscow's geographical advantages, such as a vibrant urban environment and advanced infrastructure, make it an attractive location for companies to establish regional operations [3][5] - The center supports various stages of game studio development and cross-border collaboration, including talent cultivation and export assistance [7][9] Group 3 - Chinese companies are prioritized as strategic partners in the project, focusing on co-development and market entry into each other's markets [5][9] - The first Moscow International Game Week, held from November 27 to 30, gathered leading game companies and experts to foster new international partnerships [7][9] - Key figures from the Chinese gaming industry participated in discussions on cross-border publishing and localization strategies during the event [9]