游戏工委秘书长唐贾军:2025年中国电子竞技产业收入为293.31亿元
Di Yi Cai Jing·2025-12-04 07:15

Core Insights - The Chinese esports industry is expected to continue its steady progress towards mainstream acceptance, integration, and internationalization by 2025 [1] - China remains the largest esports market globally, with over 60,000 attendees at the KPL annual finals in Beijing, setting a Guinness World Record for the most viewers at a single esports event [1] - Government policies are increasingly supportive, providing incentives across various segments of the industry, which aids in optimizing supply and boosting consumption while fostering innovation in technology and culture [1] Revenue and Growth - The revenue of China's esports industry is projected to reach 29.331 billion yuan in 2025, reflecting a year-on-year growth of 6.40% [1] - Live streaming continues to dominate revenue sources, accounting for 80.81% of total income, followed by event revenue, club revenue, and other income streams [1] User Base - The user base for esports in China is expected to exceed 495 million by 2025, showing a significant increase with a growth rate of 1.06% compared to the previous year [1]