澳专家:社媒禁令不应“放过”网游
Huan Qiu Shi Bao·2025-12-18 06:16

Core Viewpoint - The article discusses the recent social media ban in Australia for children under 16, highlighting the exclusion of online gaming platforms, which critics argue also pose addiction risks similar to social media [1][2][3]. Group 1: Social Media Ban - Australia has implemented a social media ban for children under 16, prohibiting accounts on platforms like Instagram, Snapchat, and X [1]. - The ban allows children to browse platforms like YouTube but prevents them from registering accounts [1]. - Experts question the exclusion of online gaming platforms from the ban, citing their similar addictive nature [2][3]. Group 2: Addiction Concerns - Dr. Daniela Vichio, who runs a gaming addiction treatment clinic, emphasizes that gaming can lead to addiction and calls for its inclusion in the ban [1][2]. - Approximately 2.8% of Australian children are affected by gaming addiction, according to Macquarie University, with Dr. Vichio suggesting the actual risk is higher [3]. - Kevin Koo, a former patient, shares his experience of gaming addiction, likening it to substance abuse, and supports extending the ban to gaming platforms [2]. Group 3: Regulatory Perspectives - The Australian eSafety Commissioner stated that the ban's criteria were based on whether platforms are primarily for social interaction, which led to the exemption of gaming platforms [3]. - Experts argue that this rationale is flawed, advocating for more nuanced regulations that consider the potential risks of gaming [3]. - Calls for age-appropriate regulations are growing, with concerns about children accessing adult-oriented content on gaming platforms [3]. Group 4: Future of the Ban - The Australian government plans to continuously update the list of banned platforms, indicating that the ban is an evolving measure rather than a one-time solution [4]. - There is increasing pressure to impose stricter requirements on gaming platforms as the demand for help at addiction treatment clinics rises [4].