“犒赏经济”火了!情绪消费成A股新主线?
Jin Rong Jie·2025-12-18 10:49

Group 1: Core Concept of "Reward Economy" - The "Reward Economy" is a new consumption model where consumers purchase non-essential goods or services to gain immediate pleasure and emotional satisfaction in response to work and life pressures [1] - This concept has gained traction on social media and is linked to popular IP consumption trends, with films like "Zootopia 2" generating over 3.6 billion yuan in box office revenue, leading to collaborations with over 70 brands across various sectors [1] - The upcoming release of "Avatar 3" further highlights the potential of IP consumption in driving market activity [1] Group 2: Investment Insights from Securities Firms - Dongxing Securities predicts that continued policy support by 2026 will boost consumer confidence, shifting investment focus in new consumption sectors from short-term narratives to business models and profitability barriers [2] - The report identifies three major trends in the new consumption industry: health-oriented, new pragmatism, and emotional consumption, along with developments in smart technology and overseas consumption [2] - Zhongtai Securities emphasizes that new consumption is fundamentally supply-driven, marking a "new consumption upgrade," with categories like tech sleep products and ergonomic chairs gaining momentum [2] Group 3: A-Share Related Themes - Beauty and personal care sectors reflect "self-reward" consumption, with companies like Betaini focusing on sensitive skin care, aligning with emotional value in the reward economy [3] - Proya, known for its anti-aging products, meets consumer demands for self-investment in appearance, while Huaxi Biological's functional skincare products cater to quality upgrades in skincare [3] Group 4: Tourism, Hospitality, and Dining - Dining and travel are classic forms of self-reward, with companies like China Duty Free benefiting from luxury purchases during travel, directly boosting their performance [4] - Tongqinglou targets celebratory consumption scenarios, while Jinjiang Hotels offers mid-to-high-end accommodations that align with current leisure spending trends [4] Group 5: Trendy Toys and Entertainment - Companies like Pop Mart cater to emotional consumption among younger demographics through collectible blind boxes, which serve as popular self-reward items [5] - Tom Cat is developing AI companion toys, aligning with emotional consumption needs, while Aofei Entertainment is engaging in the IP economy with AI toys and card game services [6] Group 6: Retail and Lifestyle Services - Retail companies like Baida Group are experiencing significant market performance driven by the reward economy, while Nanjing Shunyi reflects strong consumer recovery trends [7] - Meituan provides a platform for various self-reward consumption experiences, including high-end dining and hotel stays [7] Group 7: Other Niche Areas - Langsha, a leader in intimate apparel, aligns with consumer desires for quality and comfort, reflecting small-scale self-reward trends [8] - Zhongchong focuses on high-end pet food, catering to pet owners' emotional needs for rewarding their pets [8] - Deyi Cultural Innovation emphasizes IP operations and collectible products, appealing to young consumers' preferences for self-reward through trendy toys [8]