2025国内游戏用户规模增至6.83亿 超3500亿元营收刷新纪录
Bei Jing Qing Nian Bao·2025-12-22 02:29

Core Insights - The 2025 China Game Industry Conference highlighted seven core characteristics of high-quality development in the gaming industry, with multiple key data points reaching historical highs [1] Market Performance - The domestic game market's actual sales revenue is projected to reach 350.79 billion yuan in 2025, a year-on-year increase of 7.68%, with the user base growing to 683 million, up 1.35% [2] - Mobile gaming sales revenue surpassed 257.08 billion yuan, growing by 7.92%, maintaining a 73.29% market share [2] - Self-developed games are the core growth engine, with domestic market revenue reaching 291.09 billion yuan, an increase of 11.64% [2] - Overseas sales revenue for self-developed games reached 20.46 billion USD, a 10.23% increase, maintaining over 100 billion yuan for six consecutive years [2] Market Segmentation - Client games generated sales revenue of 78.16 billion yuan, a significant increase of 14.97%, driven by strong performance of leading products and cross-platform releases [3] - The console gaming market continued its rapid growth, with sales revenue of 8.36 billion yuan, surging by 86.33% [3] - Mini-program games emerged as a highlight, generating 53.54 billion yuan, a growth of 34.39% [3] - E-sports games also showed strong performance, with sales revenue of 170.05 billion yuan, up 18.96% [3] User Trends - The top 100 mobile games in terms of domestic revenue are dominated by multiplayer online battle arena (MOBA), shooting, and role-playing genres, accounting for 52.84% of total revenue [3] - There is a trend towards diversified gameplay, with a decrease in the proportion of role-playing games compared to previous years, while strategy and shooting games are gaining market share [3] Future Outlook - The gaming industry is expected to achieve breakthroughs in seven dimensions, including policy support, stable growth, enhanced international influence, and the integration of generative AI [4] - Mini-program games are anticipated to continue their rapid growth, with multi-platform releases becoming the norm [4] - The industry aims for high-quality development, integrating deeply into the digital economy through technological innovation and cultural empowerment [4]

2025国内游戏用户规模增至6.83亿 超3500亿元营收刷新纪录 - Reportify