2025《永劫无间》世界冠军赛落幕 电竞重塑深圳文旅版图
Shen Zhen Shang Bao·2025-12-22 23:23

Group 1 - The 2025 "Naraka: Bladepoint" World Championship showcased significant audience engagement, with tickets selling out in 5 minutes and over 70% of attendees coming from outside the province, leading to a 34% increase in local business traffic [1][2] - The event highlighted the integration of esports with cultural and tourism sectors, demonstrating the potential for digital content to drive physical consumption, as evidenced by increased hotel occupancy rates and consumer spending [2] - Shenzhen's gaming industry is projected to generate revenue of 180.7 billion yuan in 2024, accounting for nearly half of the national revenue and over half of Guangdong's overseas revenue, supported by major companies like Tencent and a growing number of innovative teams [3] Group 2 - The event featured a blend of esports and cultural elements, including performances by popular artists and collaborations with local universities to discuss the future of the esports industry, indicating a focus on talent development and ecosystem building [2] - The "Naraka: Bladepoint" championship is part of a broader trend of high-profile gaming events in Shenzhen, reinforcing the city's commitment to high-quality development in the gaming sector [2][3] - The successful integration of esports with tourism and local commerce is seen as a strategic direction for Shenzhen, enhancing the city's reputation as a hub for gaming and digital innovation [2]