200亿出海市场,谁在闷声赚大钱?

Core Insights - The overseas market for Chinese self-developed games is showing strong growth, with actual sales revenue reaching $9.501 billion in the first half of 2025, a year-on-year increase of 11.07% [1] - Major companies like Tencent and NetEase are experiencing significant revenue growth in international markets, with Tencent's international market revenue increasing by 43% and NetEase's deferred revenue growing by 25.3% to 19.47 billion yuan [3] - By 2025, the overseas revenue of Chinese self-developed games is expected to exceed $20 billion, indicating a robust demand for Chinese games abroad [3] Group 1: Leading Companies in Overseas Markets - Century Huatong has been identified as the leading company in overseas markets, outperforming competitors like Tencent and miHoYo [5] - The 2025 Global Mobile Game Publishers Top 50 list includes nine Chinese companies, highlighting the competitive landscape [6] - Century Huatong's success is attributed to several hit mobile games, including "Endless Winter" and "Truck Star," which are popular in emerging markets [9] Group 2: Game Genres and Player Demographics - Strategy games (SLG) remain a popular genre for Chinese games in overseas markets, appealing to players in regions like the Middle East [9] - Casual games from companies like Haipi Games and Lemon Microfun are targeting light players, particularly women, who play during downtime [11][13] - The overseas player base for SLG games is often described as a "silent group," primarily playing for social interaction rather than gameplay depth [9] Group 3: Trends in the Overseas Market - The overseas market for second-dimensional (2D) games is growing, with companies like miHoYo maintaining a loyal player base despite a decline in spending willingness [15] - The success of games like "恋与深空" (Love and Deep Space) indicates a rising trend among young female players, driven by social media engagement [20] - The emergence of martial arts-themed games, such as "燕云十六声" (Yanyun Sixteen Sounds), suggests a potential new direction for Chinese games in international markets, capitalizing on the popularity of Chinese culture [25][26] Group 4: Future Directions and Challenges - The gaming industry is transitioning from a broad approach to a more refined competition focused on quality, culture, and gameplay [33] - Companies must balance global adaptation with local expression to leverage cultural advantages into sustainable competitive advantages [33]