Core Viewpoint - The gaming industry should refocus on creating "fun games" rather than prioritizing monetization models and customer value, as this shift is eroding the quality of the products [1][6]. Group 1: Industry Critique - The current direction of the gaming industry is described as "confusing," with an increased focus on profit maximization at the expense of the core value of games, which is enjoyment [1][6]. - There is a concern that the industry has not returned to its creative roots after the decline of "forced inclusivity" and "political expression" [1][6]. Group 2: Business Considerations - Many game proposals begin with discussions on profitability, market size, and incentive mechanisms, often neglecting the essential question of what makes the game enjoyable [3][8]. - While commercial considerations are important, creativity and user experience are equally crucial, and the industry is currently overemphasizing economic models at the expense of content quality [5][8]. Group 3: Game Development Trends - Many studios are focused on creating games that last 80 to 100 hours to enhance player retention, but shorter, more tightly-paced games of 20 to 25 hours may be more reasonable and cost-effective, keeping development costs in the tens of millions rather than exceeding a hundred million [5][8].
前 PlayStation 负责人莱登:游戏行业应更关注趣味性,不能只盯着玩家钱包
Xin Lang Cai Jing·2025-12-29 13:44