Group 1 - The core viewpoint indicates that the domestic gaming market in China is expected to grow by 7.68% year-on-year by 2025, with the industry entering a phase of refined operations under the normalization of license issuance [1] - The gaming landscape is characterized by a dominance of leading companies alongside emerging players in niche segments, with a focus on lightweight casual products, while mid-to-heavyweight and AI-native games still require breakthroughs [1] - The integration of virtual reality technology with the film industry is accelerating, exemplified by the establishment of China's first virtual reality cinema, which promotes content creation and the construction of an industry closed loop [1] Group 2 - The gaming ETF (516010) tracks the anime and gaming index (930901), which selects listed companies involved in game development, operation, anime production, and derivative product development from the Shanghai and Shenzhen markets to reflect the overall performance of these securities [1] - This index focuses on the anime and gaming industry chain, fully reflecting the high growth and innovative characteristics of the industry [1]
游戏ETF(516010)上一交易日资金净流入超5000万元,市场关注行业多重机遇
Mei Ri Jing Ji Xin Wen·2025-12-31 04:51