在虚实交互中“走进”历史
Xin Lang Cai Jing·2026-01-03 19:18

Core Insights - The article discusses the rise of virtual reality (VR) technology in museums and cultural exhibitions, highlighting its transformative impact on audience engagement and historical representation [3][4]. Group 1: VR Technology in Museums - Various museums, including Shaanxi History Museum and Sanxingdui Museum, now offer VR experiences that utilize location-based entertainment (LBE) technology, allowing visitors to interact with virtual spaces through VR devices [4]. - Notable VR projects like "Awakening of the Qin Tide" and "Dreaming Back to the Old Summer Palace" provide immersive experiences that reconstruct historical contexts and cultural nuances [4][5]. Group 2: Characteristics of Historical VR Works - Historical VR works focus on visual reconstruction of historical scenes, allowing audiences to experience cultural customs and artifacts in a lifelike manner [5]. - Creative interpretation of visual elements is emphasized, where artists fill in historical gaps with logical artistic imagination, enriching the narrative and visual experience [5][6]. - Participatory aesthetics are highlighted, as seen in "Awakening of the Qin Tide," where users can interact with the environment to gain personalized historical insights [6]. Group 3: Aesthetic and Narrative Goals - The pursuit of a "sublime" aesthetic in VR historical works aims to evoke a sense of awe and respect for history through immersive visual scales [7]. - The narrative focus in VR design is shifting from mere spectacle to storytelling, allowing audiences to engage with the historical context and emotional resonance of the space [6][7]. Group 4: Challenges and Future Directions - Current VR projects face challenges such as formulaic designs and inconsistent aesthetic quality, indicating a need for innovation in visual and spatial design [7][8]. - The integration of AI algorithms and advanced scanning technologies is expected to enhance the creation of digital assets, leading to more immersive and natural experiences in the future [8].

在虚实交互中“走进”历史 - Reportify