Group 1 - The company is one of the earliest internet software firms in China, established in 1988, with a clear first-mover advantage [2][16] - The business model has formed a dual-engine structure of "office software and services + online games and others," with projected revenues of 5.121 billion yuan from office software and 5.197 billion yuan from gaming in 2024 [2][16] - The company maintains a high gross margin above 80% and has a robust financial structure with ample cash flow [2][16] Group 2 - WPS Office has achieved a global monthly active device count of 669 million as of September 2025, with a total of 41.79 million paid users, reflecting a year-on-year increase of 9% and 10% respectively [2][16] - The company has launched WPS AI 3.0, enhancing product capabilities and user experience through five AI applications, significantly boosting user engagement and conversion rates [2][16] - The B-end WPS 365 revenue saw a year-on-year increase of 71.61% in Q3 2025, driven by AI empowerment and the acceleration of government AI product implementation [2][16] Group 3 - The online gaming segment is currently under pressure, with a 47% year-on-year decline in revenue for Q3 2025, primarily due to decreased earnings from existing games [2][16] - The company is diversifying its game offerings beyond traditional martial arts genres, exploring sci-fi and anime categories, and promoting international expansion [2][16] - The long-term operation of the "Jianxia Qinyuan" IP and the launch of the cross-platform version "Jianwang 3 Wujie" have shown significant user return [2][16]
【银河计算机吴砚靖】公司深度丨金山软件 :办公+游戏双轮驱动下的AI跃升与全球化进阶