潮玩赛道资本涌动 上市公司多元化布局“抢地盘”
Zheng Quan Shi Bao·2026-01-07 22:20

Core Insights - The潮玩 (trendy toys) industry is experiencing significant growth and investment, with 2025 being a pivotal year for its expansion and market penetration [2][6] - Companies are increasingly recognizing the potential of潮玩 as a long-term strategic focus, rather than a temporary trend [1][4] Investment Trends - In 2025, over 15 significant financing activities occurred in the潮玩 sector, marking a notable increase compared to 2022 and 2023, with many cases exceeding 100 million yuan [2][3] - Notable investments include元气玛特's nearly 100 million yuan C-round financing in January and闪魂's several million yuan first-round financing in August [2][3] Company Strategies - Companies like恺英网络 are leveraging their technological expertise to enter the潮玩 market, viewing it as a strategic extension of their existing capabilities [4][5] - The潮玩 brand "暖星谷梦游记" is positioned as a key element in恺英网络's "AI + IP" strategy, aiming to integrate characters into users' lives [5] Market Dynamics - The潮玩 market is driven by strong emotional consumer demand, particularly among younger audiences, which is seen as a significant growth opportunity [6][7] - Companies are exploring various channels for潮玩 distribution, including self-built teams, partnerships, and retail expansions [5][8] Competitive Landscape - The entry of listed companies into the潮玩 sector is increasing, with firms like万达电影 and元隆雅图 actively investing and developing潮玩 products to enhance their market presence [3][8] - The潮玩 industry is characterized by high growth rates, with泡泡玛特 reporting a revenue increase of 245% to 250% year-on-year in Q3 2025, and overseas market revenue growth reaching 365% to 370% [7] Future Outlook - The潮玩 sector is viewed as a "super track" with immense market potential, attracting significant interest from venture capital and established companies alike [7][8] - The integration of潮玩 with existing business models is expected to create synergies and enhance overall market competitiveness [6][8]