AI产业进入密集催化期,游戏行业旺季将至
Xin Lang Cai Jing·2026-01-12 12:27

Group 1: Gaming Industry Growth - The domestic gaming market in 2025 is projected to reach a sales revenue of 350.79 billion yuan, with a year-on-year growth of 7.68%, and a user base of 683 million, marking a 1.35% increase, both hitting historical highs [1][8] - Growth is driven by improvements in mobile game quality, successful new releases, innovative gameplay and operations in long-standing games, strong growth in mini-program games, and user expansion through multi-platform connectivity [1][8] - In December, the National Press and Publication Administration issued 144 domestic game licenses, maintaining a high monthly issuance rate, with a total of 1,676 domestic licenses expected in 2025, a nearly 30% year-on-year increase, supporting high-quality industry development [1][8] Group 2: AI Industry Developments - AI unicorns have seen successful IPOs, with Zhihua Huazhang's stock rising 36% on its first day and MiniMax achieving a record 109% increase, setting a new benchmark for AI company IPOs [9] - DeepSeek is expected to launch its V4 version in mid-February, with internal tests indicating its programming capabilities have surpassed current leading models [10] - Major AI models are experiencing rapid growth in user traffic, with ChatGPT leading with 870 million monthly active users, followed by Doubao (172 million), DeepSeek (145 million), and Yuanbao (33 million) [9][10] Group 3: Investment Opportunities - The AI industry is undergoing continuous catalysis, with commercial applications opening new possibilities, making the Guotai Zhongzheng Animation Game ETF Connect C (012729) a noteworthy investment [11] - The gaming industry is leveraging AI tools to optimize development efficiency and enhance user experience, driving down costs and increasing revenue potential [11] - The long-standing game model is becoming mainstream, with titles like Supernatural Action Group and Kingshot validating this trend, leading to a potential systematic increase in gaming sector valuations [11]