Core Viewpoint - A player, after spending over 119,000 yuan on a game, sued the game operator for a full refund, claiming false advertising. However, both courts ruled that the majority of the player's spending occurred before the advertisement was released, and the player had already used the purchased in-game items, leading to the dismissal of the lawsuit [1][4]. Group 1: Player's Claims and Actions - The plaintiff, referred to as Xiao Li, accumulated a total of 119,273 yuan through 523 transactions after being influenced by advertisements that promised various game features upon reaching certain levels [2][3]. - Xiao Li argued that the actual game experience did not match the advertised content, alleging exaggerated claims and inducement to spend [2]. Group 2: Court Findings - The court found that most of Xiao Li's transactions (452 out of 523) occurred before the advertisement was published between September 30 and November 29, 2024 [3]. - The court noted that the game operator had provided virtual services as agreed, and the player had consumed the purchased items, indicating no breach of contract [3][4]. - The court concluded that Xiao Li's substantial spending occurred prior to the advertisement, and as an adult with full civil capacity, he bore responsibility for his spending decisions [3][4]. Group 3: Legal Outcome and Implications - The first-instance court dismissed all of Xiao Li's claims, and the appellate court upheld this decision, emphasizing that claims of fraud or inducement based solely on unmet expectations are unlikely to succeed [4]. - The judge advised consumers to assess their spending capabilities in online games and warned against impulsive purchases, while also urging game operators to provide clear game rules and promote responsible consumption [4].
充值11万余元后认为和广告宣传不一致,游戏玩家要求退款被驳回
Xin Lang Cai Jing·2026-01-15 12:11