游戏厂商争先布局UGC 能否打造中国版“Roblox”?
Xin Lang Cai Jing·2026-01-16 20:08

Core Insights - The article discusses the growing trend of User-Generated Content (UGC) in high Daily Active User (DAU) games, allowing players to create and share their own game content, which helps alleviate development pressures and enhances social engagement [2][6][10] Group 1: UGC Implementation in Games - Major DAU games are adopting UGC models to distribute development tasks to players, enabling them to create diverse gameplay experiences and address content development bottlenecks [2][6] - "Genshin Impact" launched its UGC mode "Thousand Star Realm" in October 2025, attracting over 30,000 creators and generating over 150 million total play sessions by January 3, 2026 [3] - Tencent's "Peacekeeper Elite" introduced its UGC mode "Oasis Genesis" in 2021, achieving over 33 million daily active users by Q3 2025, with player-created content expanding beyond traditional shooting genres [3][4] Group 2: Economic Impact of UGC - "Oasis Genesis" has reportedly distributed over 100 million yuan in incentives, with revenue from top player-created content reaching 5 million yuan in a single month [4] - UGC models provide additional monetization channels beyond traditional in-game purchases, allowing creators to earn from in-game transactions while platforms benefit from increased content consumption [7] Group 3: Challenges and Opportunities - The UGC model faces challenges in China, where previous attempts like Roblox struggled due to high entry barriers for creators and a lack of supportive infrastructure [9] - However, the current landscape shows promise, with a large user base in DAU games and improved support systems for creators, indicating potential for successful UGC implementation [10] Group 4: Role of AI in UGC Development - The advancement of generative AI is expected to lower the barriers for UGC creation, enabling faster game prototype development and enhancing the creative process [10][11] - AI tools are being integrated into UGC platforms to assist in content creation, quality assessment, and gameplay enhancement, potentially transforming the complexity and variety of UGC offerings [11]

游戏厂商争先布局UGC 能否打造中国版“Roblox”? - Reportify