Core Viewpoint - The article discusses the emergence of dangerous online trends among minors, such as the "Dreaming Back to Tang" suffocation game and the "ED" eating disorder culture, highlighting the need for collective societal efforts to protect children from these risks [1][2][4]. Group 1: Dangerous Online Trends - "Dreaming Back to Tang" is a suffocation game that induces a state of unconsciousness through chest compression, posing severe risks including brain damage and death [1][2]. - The game spreads through social groups among students, often disguised with appealing names that attract curiosity [2][4]. - "ED" refers to eating disorders, which are being glamorized in certain online communities, with individuals using coded language to discuss harmful behaviors like purging [2][3]. Group 2: Psychological Factors - Minors engage in these dangerous behaviors as a means to exert control over their bodies and cope with real-life pressures [3][4]. - Peer acceptance is often prioritized over parental approval, leading to participation in risky activities as a form of social belonging [4][5]. - The prevalence of unhealthy beauty standards online contributes to the normalization of these behaviors among youth [5][6]. Group 3: Challenges in Regulation - The covert nature of these trends makes them difficult to regulate, as they often evade traditional content moderation techniques [7][8]. - Platforms are exploring dynamic strategies to identify and intervene in harmful content, including the use of algorithms to promote positive messaging [7][8]. Group 4: Role of Parents - Effective communication between parents and children is crucial in addressing these issues, with an emphasis on empathy and understanding rather than punitive measures [9][10]. - Parents are encouraged to engage in open dialogues about their children's online experiences to foster trust and guidance [9][10].
听不懂的“对话”,看不见的“深渊” 未成人在网络空间里面临怎样的隐蔽风险?
Yang Guang Wang·2026-01-23 04:15