Group 1 - The article highlights the emergence of dangerous online trends among minors, such as the "Dreaming Back to Tang" suffocation game, which poses severe risks including brain damage and even death due to induced hypoxia [1][4] - Schools are responding by incorporating internet safety education into weekly meetings and establishing mechanisms for campus patrols and student feedback to raise awareness about the dangers of such games [2] - Another concerning trend is the rise of Eating Disorders (ED) among minors, where these conditions are glamorized in online communities, leading to harmful behaviors disguised as identity markers [4][7] Group 2 - The article discusses the psychological factors driving minors towards these harmful behaviors, emphasizing their desire for control over their bodies and the influence of peer acceptance [7][9] - The concept of "Dream Brother" (MJG) is introduced, where minors engage in virtual relationships with fictional characters, which can lead to a detachment from reality and hinder their social skills [10][13] - Experts suggest that addressing these issues requires a combination of technological interventions and family guidance, as traditional methods of content regulation are becoming less effective [12][14]
央视曝光“梦回大唐”实为窒息游戏,正通过学生社交群扩散
Xin Lang Cai Jing·2026-01-25 05:55