AR销量首超VR !2025年国内消费级XR销量64.5万台,同比增长13%
Xin Lang Cai Jing·2026-02-09 10:10

Core Insights - The Chinese consumer-grade XR market is expected to achieve a structural leap by 2025, driven by domestic supply chain breakthroughs and deep restructuring of consumption scenarios, with total sales reaching 645,000 units, a year-on-year increase of 13%, and AR sales surpassing VR for the first time with 480,000 units sold [1][11]. Market Dynamics - The domestic consumer-grade market is undergoing a restructuring, with AR devices achieving historic breakthroughs, benefiting from upstream supply chain support and investment focus, leading to a 71% year-on-year increase in AR terminal sales to 484,000 units in 2025. By 2030, AR is expected to dominate the market with over 5 million units shipped [3][15]. - The VR market is experiencing a contraction, with 2025 sales projected at only 161,000 units, marking a historical low. Challenges include declining consumer enthusiasm and limited application scenarios, with predictions of continued market decline due to rising memory costs affecting high-end VR devices [4][15]. Technological Trends - AR display and optical solutions are evolving, with Micro OLED holding a 78% market share, and Sony leading with 60%. The partnership between Visionary and Thunderbird has increased their market share to 39%. The sales of green Micro LED in AR glasses have surged by 203% [5][16]. - In the VR segment, Fast LCD dominates with a 90% market share, while Micro OLED penetration in the above 5,000 yuan price segment has risen to 62%. Pancake technology accounts for 52% of sales, although its market share is expected to slightly decline due to high manufacturing costs [5][16]. Pricing and Consumer Behavior - AR is driving down prices through mass production, leading to the emergence of affordable products, while high-end AR headsets are also being developed [6][17]. - In the VR market, 33% of sales are in the 4,000 to 5,000 yuan price range, primarily driven by the PICO 4 Ultra. Despite overall sales decline, core users are willing to pay a premium for immersive technology, indicating a structural upgrade in the high-end market [6][17]. Brand Landscape - In the AR market, Thunderbird leads with a 32% market share and a 60% year-on-year growth, supported by a comprehensive product matrix. XREAL follows with an 18% share, focusing on advancements in field of view and computational power [7][18]. - In the VR market, PICO maintains a leading position with over 40% market share, while Meta's share has rapidly increased to over 30%, indicating a competitive landscape [7][18]. Investment and Ecosystem Development - In 2025, global VR/AR industry financing reached 54.9 billion yuan, with domestic financing at 5.08 billion yuan, an increase of 610 million yuan from the previous year. AR hardware and terminal manufacturers are the focus of this financing [8][18]. - The Chinese consumer-grade XR market is undergoing a structural transformation driven by policy guidance, technological breakthroughs, and ecosystem reconstruction, with AR achieving market dominance through portability and adaptability, while VR deepens its application value in professional fields [8][19].