游戏板块市场关注度持续升温,游戏ETF(159869)现仍涨近1%,成交额突破13.7亿元
Mei Ri Jing Ji Xin Wen·2026-02-11 06:14

Group 1 - The gaming sector is experiencing slight fluctuations, with the gaming ETF (159869) rising nearly 1% and trading volume exceeding 1.37 billion yuan, indicating increased market attention [1] - As of February 10, the gaming ETF (159869) has reached a scale of 14.005 billion yuan, reflecting ongoing interest in the sector [1] - In January 2026, 182 gaming licenses were issued, continuing the normalized issuance trend since 2025, while the actual sales revenue of China's gaming market in 2025 reached 350.789 billion yuan, a year-on-year increase of 7.68%, marking the first time it surpassed 350 billion yuan [1] Group 2 - The release of the Seedance 2.0 video generation model on February 7, 2026, has garnered significant attention due to its ability to generate high-quality videos from text and images, which is expected to enhance content production efficiency in gaming and animation [1] - The gaming industry's positive outlook is reinforced by a combination of factors including policy support, supply recovery, and validated demand, creating a strong resonance in the media and gaming sectors [2] - The Media ETF (516190) closely tracks the CSI Cultural Media Index, providing a good opportunity to capture the AI application and media industry trends through ETF investments [2]

游戏板块市场关注度持续升温,游戏ETF(159869)现仍涨近1%,成交额突破13.7亿元 - Reportify