网易丁磊谈AI对游戏的影响:核心壁垒已经从单纯的“产能”转化为“整合能力”
Xin Lang Cai Jing·2026-02-11 14:21

Core Insights - NetEase reported Q4 revenue of RMB 27.5 billion and total annual revenue of RMB 112.6 billion for 2025, indicating strong financial performance [1][3] - The management discussed key topics such as AI technology applications, overseas market expansion, long-term game operations, and new product development during the earnings call, signaling the company's strategic direction in technological transformation and global competition [1][3] AI Technology Application - CEO Ding Lei stated that while AI lowers the "entry barrier" for game development, it raises the "success barrier" for top-tier products, shifting the core competitive advantage from mere production capacity to integration capability [1][3] - The proliferation of AI tools is expected to enhance creative content, but successful commercialization requires deep design expertise and operational experience, creating a significant barrier for new entrants [1][3] Investment Focus and Differentiation - NetEase aims to develop "the most game-savvy AI experts" rather than pursuing generic large models, focusing on high-quality private data and application scenarios over computational power [2][4] - The company plans to maintain high investment in vertical models, AI-native gameplay, and talent development to strengthen its leading position in high-quality R&D and long-term operations [2][4] AI Industrialization - By 2025, NetEase will implement large-scale deployment of AI-native pipelines across various functions, achieving efficiency improvements of up to 300% in certain areas, thereby establishing an industry-leading AI industrialization barrier [2][4] - As one of the earliest and most extensive players in the AI-native gameplay field, NetEase has pioneered and scaled various AI-driven features, including intelligent NPCs, facial customization, AI teammates, and production modes, successfully integrating them into flagship products like "Nirvana in Fire" mobile game and others [2][4]