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2024中国游戏产业未成年人保护报告
伽马数据·2024-12-23 06:10

Investment Rating - The report does not explicitly provide an investment rating for the gaming industry regarding minor protection measures. Core Insights - The report highlights the significant progress made in protecting minors in the gaming industry, particularly following the implementation of stricter regulations since September 2021. The percentage of minors playing games for more than three hours a week has decreased by 37.2 percentage points, reaching 24.9% in 2024, indicating effective measures against gaming addiction [5][51][63]. - The report emphasizes the need for continuous improvement in minor protection strategies, as challenges remain, including issues related to identity verification and the management of adult accounts used by minors [5][27][171]. Summary by Sections Current Status of Minor Internet Users - As of December 2023, the number of minor internet users in China reached 196 million, with an internet penetration rate of 97.3% among minors. The report indicates a concerning trend of younger children accessing the internet, with nearly 90% of surveyed students having their first internet experience before junior high school [47][49]. Measures and Initiatives - Various gaming companies have implemented measures to protect minors, such as Tencent's comprehensive protection system that includes real-name verification and strict spending limits for minors. Tencent has also introduced new tools to prevent account sharing and unauthorized access [23][25][26]. - NetEase has launched an AI-based minor protection patrol system and has established a "Minor Protection Platform" to enhance parental control over children's gaming activities [26][30][28]. Parental Involvement and Awareness - The report reveals that over 90% of parents are aware of at least one method to manage their children's gaming activities, with many expressing a desire for more information on effective control strategies [41][92][166]. - Parents generally allow their children to play games as long as they do not become addicted, indicating a recognition of the social and emotional needs that gaming can fulfill [64][84]. Challenges and Areas for Improvement - Despite the progress, the report identifies ongoing challenges, such as the use of adult accounts by minors and the existence of unregulated games that do not require authentication [171]. - The report calls for a multi-faceted approach to enhance minor protection, including better communication between parents, schools, and gaming companies, as well as the promotion of alternative activities to reduce reliance on gaming for entertainment [170][171]. Conclusion - The report underscores the importance of ongoing efforts to protect minors in the gaming industry, highlighting both achievements and areas that require further attention to ensure a safe and healthy gaming environment for young users [5][27][49].