Gamification Concept & Application - Gamification involves adding game-like elements to routine tasks to make them more engaging and motivating [5] - Gamification stimulates the brain's reward system by releasing dopamine, making tasks more appealing [9][10][11] - Gamification is already used in applications like Duolingo, which retains 500 million users daily through its streak system [5][12] Impact on Education - Gamified learning can increase class scores by 34% [12] - Traditional learning is often passive, focused on memorization, and lacks engagement with the brain's reward system [16][17] - Gamification can address these issues by making learning more interactive and fun [4] Future Trends & Market - Gamification can be enhanced through virtual reality (VR) and augmented reality (AR) for more immersive experiences [18] - Adaptive AI can personalize gamified learning by adjusting difficulty and presentation methods [19] - The gamification market is projected to reach $30 billion by 2030 [20] Applications Beyond Education - The military uses gamification in simulated training to prepare personnel for stressful scenarios [13][14][15] - The medical field uses gamification to improve medical students' surgical skills, resulting in 40% better retention [15]
The Brain's Cheat Codes: Learning Through Gamification | Mohamed Ali | TEDxAjou U Tashkent
TEDx Talksยท2025-08-05 15:31