Core Argument - The text explores the power of play in fostering emotional intelligence, strengthening relationships, and stimulating imagination, ultimately leading to personal growth and the ability to shape a different future [8][9][10][11] - It emphasizes that games are not mere pastimes but powerful tools for training the mind and emotions, and that playing together activates key levers for personal growth often missing in traditional education [7][8] - The author advocates for creating safe spaces for play, not just in childhood but throughout life, to develop positive visions and unlock human potential [12][13] Key Elements of Play - Emotion: Emotional experiences strengthen learning, develop memory, and expand identity, fostering empathy and a new perspective on oneself [9] - Relationship: Play fosters connection and empathy, creating a sense of togetherness and shared experience [9][10] - Imagination: Play allows individuals to immerse themselves in different scenarios, activating both divergent and convergent thinking, and empowering them to become authors of their own narratives [10][11] Practical Application and Impact - The author shares experiences of using games in various settings, including companies, schools, and families, to connect people with their emotions and facilitate learning [7] - The text highlights the importance of designing games with a specific intention to cultivate positive emotions, support, trust, and care for others and the world [15][16] - The author emphasizes that the future is not a destination but a planet to be built together, and that games can foster cooperation and collaboration to achieve this vision [17]
Giocare il futuro: un pianeta da immaginare e costruire insieme | Barbara Chiavarino | TEDxVicenza
TEDx Talks·2025-12-19 17:41