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研一刚入学导师让我搭各种AI Agent框架,应该往什么方向努力?
自动驾驶之心·2025-07-12 12:00

Core Viewpoint - The article discusses the current state and future directions of LLM (Large Language Model) Agents, emphasizing the need for multi-modal integration and the challenges faced in various application areas, particularly in gaming and simulation [1][14]. Group 1: Types of LLM Agents - The first type is referred to as game-theoretic or MALLM agents, primarily derived from MARL (Multi-Agent Reinforcement Learning) methods, focusing on matrix games and environments like Overcooked [2]. - The second type is game-oriented agents, which can be further divided into text-based environments and traditional games like chess and poker, highlighting the importance of understanding game mechanics [4][5]. - The third type involves embodied intelligence, particularly in robotics, which requires more substantial real-world applications rather than pure simulations [5]. Group 2: Challenges in Development - Key challenges include the creation of effective simulators, ensuring personalized and intelligent responses from models, and managing interactions among potentially millions of agents [8]. - The lack of front-end rendering in some projects is noted as a disadvantage, as compelling demos are crucial for attracting attention and investment [9]. - The article emphasizes that the most commercially viable agents are those used in customer service and retrieval-augmented generation (RAG) applications, which are currently in high demand [9]. Group 3: Specific Applications - Minecraft is highlighted as a competitive area with three main approaches: pure reinforcement learning, pure LLM, and a combination of both, with a caution against entering this saturated market without significant confidence [11][12][13]. - The article concludes that the initial opportunities in the agent field have largely been exhausted, and future endeavors must be strategically planned to leverage existing strengths and commercial support [14].