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全球首款AI原生游戏引擎再进化:GTA6再不来,我们就AI一个
机器之心·2025-08-22 07:55

Core Viewpoint - The article discusses the delay of GTA 6 and highlights the advancements in AI-driven game engines, particularly focusing on the evolution of the Mirage game engine from version 1 to version 2, which aims to create interactive worlds similar to GTA [1][22]. Group 1: Mirage Game Engine Development - Mirage 1 was the first real-time world model-driven AI native UGC game engine, but it had limitations in scene generation [3][4]. - Mirage 2 has been released just over a month after Mirage 1, showcasing significant improvements in flexibility, intelligence, and performance [5][8]. - The new version allows users to create, experience, and modify any game world instantly, supporting image uploads and real-time dialogue for world modifications [8][17]. Group 2: Performance Enhancements - Mirage 2 has made notable advancements in generation performance, with improvements in object proportions, scene understanding, and overall scene precision [19][21]. - The interaction latency has been reduced to 200 milliseconds, allowing for smoother gameplay on a single consumer-grade GPU [18][20]. - The engine supports various styles of scenes, enhancing user experience and engagement [10][13]. Group 3: Comparison with Competitors - Mirage 2 is positioned to compete with DeepMind's Genie 3, offering more interactive capabilities such as running, jumping, and attacking, with a longer interaction horizon [17][18]. - Despite its advancements, Mirage 2 still faces challenges in visual consistency and character control precision, particularly during rapid scene changes [21][24]. Group 4: Future Prospects - The rapid development of Mirage 2 within a month raises questions about the potential advancements in AI-driven UGC game engines by the time GTA 6 is released in nine months [22].