一日蒸发20亿美元!CS2游戏饰品市场迎剧变
财联社·2025-10-24 05:32

Core Viewpoint - The article discusses the significant drop in the market valuation of CS2 game items, which fell from $5.9 billion to $4.2 billion in just one day, primarily due to a major update from Valve that altered the scarcity of high-end items [3][5]. Market Valuation and Item Prices - The total market valuation of CS2 game items experienced a dramatic decline of nearly $2 billion in a single day, with high-end items like professional gloves and butterfly knives dropping over 50% in value [3][5]. - The valuation drop reflects a broader trend of volatility in the CS2 item market, which has been compared to stock market fluctuations by players [6]. Update Impact - Valve's introduction of the "old for new contract" feature allowed players to exchange five red skins for a gold item, significantly reducing the rarity of gold items that were previously only obtainable through random box openings or market purchases [5][6]. - The rarity of gold items was previously around 0.26% for acquisition through box openings, making them highly sought after [5]. Speculative Nature of the Market - The speculative nature of the CS2 item market has led to comparisons with stock trading, with the recent crash being labeled a "black swan" event by players [6]. - Valve's trading rules, including a "T+7" system that restricts trading of items for seven days post-acquisition, have been implemented to curb speculation, but the recent changes have further diminished the speculative appeal of CS2 items [6][8]. Player Reactions - The market crash prompted panic selling among players, including professional players like Spinx from the MOUZ team, who expressed their decision to exit the CS2 market entirely due to the extreme volatility [7]. - The article notes that previous speculative events, such as the "black egg" incident, have also contributed to the perception of instability in the market [8]. Player Base and Engagement - CS2, developed by Valve, has a substantial player base, with peak concurrent players reaching 1.86 million and daily active users fluctuating between 600,000 and 1.5 million over the past year [9].