自助“偷甘蔗”爆火,偷菜游戏永不落幕
创业邦·2025-12-02 03:14

Core Viewpoint - The article discusses the viral "stealing sugarcane" activity in Sichuan, which has attracted significant attention and participation, blending nostalgia with a unique marketing strategy that engages visitors in a playful, simulated theft experience [5][21][29]. Group 1: Activity Overview - The "stealing sugarcane" event allows visitors to pay a small entrance fee to experience a playful theft scenario in a sugarcane field, where they can cut down sugarcane while avoiding capture by staff acting as NPCs [5][6][13]. - The event became a popular attraction, drawing over a thousand visitors daily during its peak, generating nearly 10,000 yuan in sales each day [6][21]. - Similar activities have emerged across the country, with other farms adopting the concept of "stealing" fruits like oranges and apples, indicating a trend in experiential marketing [7][21]. Group 2: Marketing Strategy - The event was initiated by a local sugarcane farmer, who creatively leveraged social media to promote the activity, inviting visitors to relive childhood memories of "stealing" sugarcane [13][14]. - The farmer's innovative approach included live streaming the capture of "thieves," enhancing engagement and creating a community around the event [14][16]. - The activity not only helped sell surplus sugarcane but also reduced labor costs associated with harvesting, showcasing an effective model for rural tourism and agricultural marketing [21][29]. Group 3: Cultural and Psychological Aspects - The "stealing" experience taps into a collective nostalgia for childhood games, providing a safe environment for participants to engage in playful rebellion against societal norms [33][34]. - This phenomenon reflects a broader trend where individuals seek to escape the monotony of daily life through unconventional experiences, highlighting a desire for freedom and adventure in modern society [30][34]. - The event's success illustrates how gamification and experiential marketing can create unique consumer experiences that resonate on emotional and psychological levels [29][34].