Core Viewpoint - The Indie Game Awards (IGA) made a rare decision to revoke the "Game of the Year" and "Best Debut Game" awards from "Clair Obscur: Expedition 33" due to the use of generative AI in its development, sparking a significant debate in the independent gaming community about the boundaries of AI usage in game development [1][2][3]. Summary by Sections Award Revocation - "Clair Obscur: Expedition 33," developed by Sandfall Interactive, was initially celebrated for its unique art style and ambitious narrative, winning two major awards at the IGA ceremony [5]. - Shortly after the awards were announced, IGA organizers discovered discrepancies regarding the use of generative AI in the game's development, leading to the revocation of its awards [6][7]. Official Stance on AI - IGA has a clear and strong stance against the use of generative AI, stating that it is a "red line" that cannot be crossed [6]. - The developers initially confirmed that no generative AI was used during the game's development, but later admitted to its use, which directly contradicted their earlier statements [7]. Industry Reactions and Discussions - The controversy was not unexpected, as discussions about AI's role in game development had been intensifying prior to the awards, particularly following comments from Larian Studios' CEO regarding AI's involvement in game development processes [8][9]. - The situation highlighted a broader concern within the industry about the implications of AI tools in game creation, raising questions about the feasibility of completely avoiding AI in modern game development [9]. Implications for the Future - The IGA's decision may lead to further scrutiny of other awarded or nominated games, establishing a precedent that awards can be revoked if generative AI is involved [10]. - The incident is seen as a significant turning point in the gaming industry, marking a clear boundary regarding the use of AI in creative processes [12].
史上最“短命”的「年度游戏」:刚官宣几小时就被“作废”,只因发现它用了AI
猿大侠·2025-12-27 04:11