沉浸式

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Snail Games 子公司 Interactive Films LLC 与 Mega Matrix Inc. (NYSE American: MPU) 签署合作开发短剧谅解备忘录
Globenewswire· 2025-04-21 17:44
卡尔弗城,加州, April 22, 2025 (GLOBE NEWSWIRE) -- 全球领先的互动数字娱乐独立开发商和发行商 Snail, Inc. (Nasdaq: SNAL) (以下简称 “Snail Games” 或 “公司”) 宣布,其全资子公司 Interactive Films LLC (以下简称 “Interactive Films”) 已与 Mega Matrix Inc. (NYSE American: MPU) 签署了一份谅解备忘录 (MOU)。 根据这份谅解备忘录,双方将发挥各自优势,建立全面的合作框架,共同开发、制作并在全球发行短剧,进一步提升双方在娱乐行业的影响力。 Snail Games 董事长兼联席首席执行官 Hai Shi 先生表示:“今天的公告标志着互动电影在推进短剧业务线方面迈出了战略性的一步,拓展了我们与 MPU 不断增长的原创短剧产品组合。 据 WiseGuyReports¹ 预测,到 2032 年,全球迷你短剧市场将以 20.81% 的年复合增长率强劲增长,达到 256.8 亿美元。 由于流媒体服务的迅速普及和主要行业参与者的不断增加,北美尤其是短片内容的主要市场 ...
风语筑(603466):年报点评:业绩迎来回暖,政策护航业务增长
Zhongyuan Securities· 2025-04-18 10:11
Investment Rating - The report maintains a "Buy" investment rating for the company, indicating an expected relative increase of over 15% compared to the CSI 300 index within the next six months [2][14]. Core Insights - The company's performance is showing signs of recovery, with a significant increase in revenue and profit in Q1 2025 compared to the same period in 2024, driven by improved project completion rates and external market conditions [6][7]. - The company is actively expanding into new cultural tourism consumption scenarios, focusing on high-quality projects in economically developed areas, which is expected to enhance its market position [9]. - The management has strengthened its accounts receivable management system, leading to improved cash flow and collection efficiency, particularly from government clients [9][10]. Financial Performance Summary - In 2024, the company reported a revenue of 1.376 billion yuan, a year-on-year decrease of 41.44%, and a net profit loss of 135 million yuan, a decline of 147.97% [6]. - For Q1 2025, the company achieved a revenue of 382 million yuan, a year-on-year increase of 29.81%, and a net profit of 40.27 million yuan, compared to a loss in the same quarter of the previous year [6][7]. - The gross profit margin for 2024 was 22.98%, down 6.91 percentage points from the previous year, but it rebounded to 31.49% in Q1 2025 [7]. Market and Policy Alignment - The company's business direction aligns well with national policies advocating for immersive experiences and the digitalization of the cultural industry, which is expected to provide long-term growth opportunities [10][11]. - The focus on AI and embodied intelligence technology applications is set to enhance the company's offerings in cultural venues and tourism projects, creating a comprehensive solution for smart experiences [11]. Earnings Forecast - The company is projected to have earnings per share (EPS) of 0.31 yuan in 2025, 0.39 yuan in 2026, and 0.46 yuan in 2027, with corresponding price-to-earnings (PE) ratios of 30.34, 24.43, and 20.66 respectively [11][12].
年轻人文娱消费趋势图鉴
Yi En Zi Xun· 2025-03-12 09:21
2025 年轻人 文 娱 消费趋势图鉴 The Cultural Consumption Trend 图片来源:@REDstudio影像科 2025年 艺恩出品 这届年轻人,正在用他们的方式重塑文娱消费的版图。他们不再是被动的接受者,而是主动的探索 者、创造者和分享者。 他们追求沉浸式体验,在沉浸式戏剧中逃离现实,在剧本杀中体验人生百态,在乙游里编制爱情; 他们渴望精神远方,在逃不出的现实生活里用真实的剧综实现即时满足;与此同时,快节奏的生活也催 生了年轻人对"碎片化学习"和"速食内容"的追求。 他们利用通勤时间听播客学习新知识,在短视频平台 获取资讯,用十分钟看完一部电影。他们渴望高效地获取信息,快速地提升自我,在有限的时间里体验 更丰富的内容。 01 沉浸式体验 02 04 碎片提升 05 速食主义 图片来源:@只洒一些脱 图片来源:@西耶谢 在兴趣中寻找自我,在多元体验中感受生活的年轻人们正在赋予着文娱产业及品牌营销无限可能。 图片来源:@廖上觉和廖下觉 CON- TENTS 女性叙事 03 精神乌托邦 图片来源:@碳酸饮料拜拜 图片来源:@顶尖海报(DinDesign) 图片来源:@FORNINES ...