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6月游戏版号数量创年内新高,《鹅鸭杀》《无主星渊》等过审
Nan Fang Du Shi Bao· 2025-06-25 10:42
Group 1 - The core viewpoint of the articles highlights the significant increase in the approval of both domestic and imported online games in June, with a total of 158 game approvals, marking a new high for the year [1][2] - In June, 147 domestic games were approved, including 76 mobile games, 61 mobile-casual puzzle games, 2 client games, 7 dual-end games, and 1 mobile-web game [1] - Notable domestic games include titles from listed companies such as ST Huatong's "Deer Hunting Mafa," 37 Interactive Entertainment's "Knights and Dragons," and Tencent's "Crossfire: Rainbow" [1][2] Group 2 - Among the 11 imported games approved, there are 4 mobile games, 4 client games, and 3 dual-end games, with Tencent's "Crossfire: Rainbow" being a new addition to the popular shooting game series [1] - NetEase's game "No Master Star Abyss," developed by Mike Morhaime's new studio Moonshot Games, has garnered significant attention since its announcement [2] - The game "Goose Goose Duck," which has 120,000 fans on Steam Hub and 20,000 monthly active players, will begin beta testing on June 26, with Kingsoft as its exclusive agent in China [2]
美股新股前瞻|营收翻倍顺利盈利,黑瞳科技(DKI.US)将是下一个“小而美”的美股游戏标的?
智通财经网· 2025-06-25 08:56
中概股小额IPO的新成员 虽然今年外部环境震荡不断,但中概股IPO的数量依旧不少。数据显示,今年以来共有31家中国企业在美股市场IPO上市,合计募资约7.72亿美元,与上年同 期相比IPO数量同比增长63%。 但也因为特殊的环境影响,今年以来中概股呈现出大额IPO较为冷清,小额IPO明显增多的情况。中概股整体募资金额同比减少55%。全部年内IPO新股的发 行市值合计不超过100亿美元,平均募资不足2500万美元,平均发行比例约为8%。其中仅霸王茶姬(CHA.US)募资超过2亿美元,其余中概股的募资规模基本 都不超过1500万美元,其中有22只募资不足1000万美元。 时至Q2季度,美股中概股IPO迎来了一家"另类"企业,即游戏行业的黑瞳科技。其实自2021年之后,选择赴纳斯达克上市的国内游戏企业便寥寥无几,在当 下中概股IPO行业格局呈现 "科技 + 医药 + 工业" 三足鼎立的背景下,一家手游企业的出现便格外显眼。 实际上,历史上黑瞳科技还有一家广州子公司 TuringGame 主要专注于移动游戏发行与知识产权资源管理。并且Turing一直作为公司的成本中心存在,依赖 研发人员为公司整体业务提供支持。而后公 ...
字节游戏从大扩张时代转向稳健发育后:《晶核》海外打头阵,公测3周吸金近4000万元
3 6 Ke· 2025-06-25 03:56
Core Insights - The game "Crystal of Atlan," developed by ByteDance's Oasis Studio, is a significant product in the company's gaming portfolio, especially during a period of strategic shifts in its gaming business [1][3] - The game has shown long-term operational capabilities, with its iOS monthly revenue remaining above 10 million for 19 months after its launch in China, contrasting with other titles that saw revenue drop below this threshold much sooner [3][20] Group 1: Game Launch and Performance - "Crystal of Atlan" was officially launched on May 28, 2025, across over 140 countries and regions, including mobile, PS5, and PC platforms, achieving top rankings in various regional iOS game charts on its first day [7][9] - The game accumulated approximately 6.5 million downloads within 24 days of its launch, with Indonesia, Brazil, and the United States being the top three markets by download share [12][17] - The estimated total revenue for "Crystal of Atlan" reached 42.3 million within the first 24 days, with Japan, the United States, and South Korea contributing the highest revenue shares [17][20] Group 2: Marketing and Localization Strategies - The marketing strategy for "Crystal of Atlan" included extensive localization efforts, such as engaging well-known voice actors for the Japanese market and hosting community events in various regions [14][26] - The game saw a significant increase in advertising material leading up to its launch, with over 3,000 creative ads deployed, indicating a robust marketing push [13][14] Group 3: Future Outlook and Company Strategy - ByteDance's gaming strategy has shifted to a more cautious and steady approach, with nearly 30 new games in development across various genres, suggesting a potential for future growth in the global market [26] - The company aims to maintain a balanced performance for "Crystal of Atlan" in the coming year, with expectations that sustaining current revenue levels would fulfill its product mission [23][26]
一个抽象的网络热梗,成就三款1000万下载的游戏?
3 6 Ke· 2025-06-25 03:06
最近一段时间,海外手游下载增长榜冒出了几款画风清奇的产品。 其中就有合成游戏《Meme Merge: Drop Puzzle》《Merge Fellas》《Brainroot Merge Battle》、益智游戏《Brain Rotted TipTap Challenge》以及AR跳舞+DIY 音乐游戏《Animal Soundboard & AR》。差不多从今年5月开始,这五款产品纷纷闯进多国免费榜前列,截至目前下载量合计突破5300万次。 | | | | 存下载增长榜 App Store + Google Play | | | | | --- | --- | --- | --- | --- | --- | --- | | | | | 制图:游戏新知 | | | | | 排名 | icon | 游戏名称 | 增长 | 累计下载 | 玩法 | 商 | | 1 | | Meme Merge: Drop Puzzle | 1511 | 1512 | 合成 | Bravestars | | 2 | | Merge Fellas | 1393 | 1396 | 合成 | TapMen | | 3 | 25 | Bra ...
一大批版号突然下发:158个创今年新高,腾讯网易莉莉丝迷你玩在列,《穿越火线:虹》来了
3 6 Ke· 2025-06-25 02:37
Core Insights - The National Press and Publication Administration released the approval information for domestic online games in June 2025, with a total of 147 domestic game licenses issued, marking a new monthly high for the year [1][3] - The number of imported game licenses has increased from bi-monthly approvals last year to monthly approvals this year [3] Domestic Game Licenses - Out of the 147 domestic licenses, 145 are mobile games, with 61 categorized as mobile-casual puzzle games, 9 as client games, and 1 as a web game. Additionally, 7 games received both mobile and client licenses [1] - A total of 757 domestic game licenses have been issued so far this year, indicating a consistent upward trend in monthly approvals [1] Notable Game Titles - Notable domestic titles include: - MiniPlay's "Chuxin Fishing" - Kying's "Soul Master Battle of Douluo Continent" - Guangzhou Gud's "Beast Era" - Tencent's "CF IP New Work: Crossfire: Rainbow" and "Tactical Squad: Dawn Offensive" [5][6][8] - The imported game licenses include: - Tencent's "Crossfire: Rainbow" - NetEase's "No Master Star Abyss" - Kingsoft's "Goose Duck Kill" [5] Game Development Details - Tencent's "Crossfire: Rainbow" is a new product under the CF IP, developed in collaboration with Tianmei Linlang and Tencent Interactive Entertainment K1 [6] - "Tactical Squad: Dawn Offensive" is a client game based on the tactical shooting game "Squad," featuring enhancements in server stability, gameplay experience, and content richness [8]
6月147款国产游戏版号获批;甘肃省文旅厅与网易《归唐》达成合作丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-06-24 23:08
Group 1 - The National Press and Publication Administration approved 147 domestic games and 11 imported games, indicating a normalization in the issuance of game licenses, which is expected to drive demand in the gaming industry [1] - Major companies like Tencent and NetEase have key products in the approved list, with Tencent's "Crossfire: Rainbow" and NetEase's "No Master Star Abyss" set to enhance their market presence [1] - The upcoming summer season is anticipated to see a surge in new game launches, boosting the overall sector's activity [1] Group 2 - Gansu Provincial Department of Culture and Tourism partnered with NetEase's single-player game "Return to Tang" to promote the digital representation of historical culture, exemplifying the integration of gaming and cultural tourism [2] - The collaboration follows the success of "Black Myth: Wukong," which significantly increased tourism interest in Shanxi Province, showcasing the potential of games to drive local tourism [2] - This partnership may establish a closed-loop model of "game development - cultural tourism linkage - game derivatives" for future projects [2] Group 3 - The daily active users (DAU) for "Metro Escape" mode in "Peacekeeper Elite" surpassed 37 million during the May Day holiday, indicating strong engagement and market validation for the battle royale genre [3] - This performance highlights a shift in the gaming investment landscape, where the focus is moving from channel dominance to content quality [3] - The gaming industry has experienced significant fluctuations in 2023, with investors increasingly concerned about balancing DAU and profit margins [3]
21社论丨看多中国资产具有坚实的经济基础
2 1 Shi Ji Jing Ji Bao Dao· 2025-06-24 22:53
Group 1 - The A-share market has shown strong recovery, with the Shanghai Composite Index regaining 3400 points and the ChiNext Index rising over 2%, indicating increased investor confidence in the Chinese economy [1] - International investment banks have raised their forecasts for China's economic growth, with Morgan Stanley, Deutsche Bank, Nomura, and Goldman Sachs adjusting their 2025 GDP growth predictions upwards by 0.3 to 0.6 percentage points, reflecting better-than-expected economic performance [1][2] - The Chinese economy has demonstrated resilience in exports despite external pressures, supported by a robust manufacturing base and supply chain, which positions it favorably against global economic challenges [1] Group 2 - The Chinese government's focus on economic stability and technological innovation is expected to enhance market optimism regarding economic growth, with increased financial and fiscal support for tech innovation [2] - Global asset allocation perspectives are shifting, with Chinese assets becoming more attractive; Goldman Sachs maintains an overweight recommendation for A-shares and Hong Kong stocks, projecting significant upside potential [2] - The valuation levels of A+H listed companies have narrowed, and the Hong Kong IPO market has regained its position as the largest globally, indicating a resurgence in market activity [3] Group 3 - China's macroeconomic improvements and the innovation capabilities of tech companies are driving capital inflows, with the A-share market showing valuations near historical medians while U.S. indices are above theirs [3] - New technologies are being rapidly commercialized in China, with sectors like solid-state batteries, robotics, and autonomous driving gaining traction, reflecting a growing interest from investors [3][4] - The combination of sustained economic growth, improved asset valuations, and accelerated innovation is creating a favorable environment for future economic expansion in China [4]
谁把小游戏玩成了“大蛋糕” 预计2025年,全国相关市场规模将突破600亿元
Shen Zhen Shang Bao· 2025-06-24 18:21
从早期的《跳一跳》,到曾经的爆款《羊了个羊》,再到近期火爆朋友圈的《拆螺丝》,经过近三年的 狂追猛赶,曾被视作"鄙视链底端"的小游戏市场,如今终于坐上了主流游戏产业的"牌桌"。 2014年,王旭日与几位腾讯同事离开大厂,创立深圳本土游戏公司大梦龙途。从早期主攻重度手游,到 2018年转型中轻度产品,如今,公司已成长为拥有超1200人团队的头部小游戏厂商,业务涵盖 MMORPG、ARPG、FPS、SLG等多个品类,累计注册用户超3亿,日活跃用户高达583万。 公司目前运营近10款重点小游戏,在国内外市场均实现"小程序+APP双端"布局。据悉,2024年,大梦 龙途依靠7款核心产品实现全球累计营收超15亿元。 以2024年上线的《向僵尸开炮》为例,该产品在中国港澳台以及新加坡和马来西亚等地上线首月即实现 1700万元收入,次月收入翻番,达3700万元。王旭日表示,这款产品的成功,正是研发+发行"双轮驱 动"的体现。 中国音像与数字出版协会游戏工委发布的数据也验证了这一点:2021年和2022年,国内小游戏市场规模 分别为27.5亿元和50亿元;2023年,小游戏收入同比暴增300%,达200亿元;2024年更进一 ...
6月游戏版号数创近年新高!腾讯、网易在列并获进口版号
第一财经· 2025-06-24 16:28
2025.06. 24 本文字数:813,阅读时长大约2分钟 今年以来,游戏版号发放数量不断创新高,游戏审批速度也有所加快,对厂商新品的推出是很好的支 持,但版号发放步入常态化后,当下游戏市场的竞争也较为激烈,在量的基础上,想要成功,"质"也 越来越重要,市场期待新的爆款游戏。 微信编辑 | 夏木 推荐阅读 2人带144个LABUBU入境被海关查获 2025年已经过半,统计这半年,国产游戏版号的数量已经来到757个,几乎每月的过审数量都在上 升,5月130款版号已经是近年的新高,本个月再次创下新高。除了国产版号之外,进口游戏版号审 批也在加快,从去年的每两月一发,逐渐变成今年的一月一发。 2024年全年,国家新闻出版总署共下发新游戏版号数为1416个,其中,国产游戏版号1306个,进 口游戏版号110个,回到了2020年的版号发放量水平。按照今年的发放趋势,游戏版号数量或许会 进一步增长,有望接近甚至超过2019年的数量。 从产业报告来看,近一年游戏市场有明显的回暖,伽马数据在6月20日发布了《2025年5月中国游戏 产业月度报告》,显示5月中国游戏市场规模为280.5亿元,同比增长近9.9%,中国自主研发游 ...
6月游戏版号数创近年新高!腾讯、网易在列并获进口版号
Di Yi Cai Jing· 2025-06-24 12:16
Group 1 - The gaming market has shown significant recovery over the past year, with a notable increase in the number of game approvals [1][6] - In June, the National Press and Publication Administration approved 147 domestic game licenses and 11 imported game licenses, marking a recent high in the number of approvals [1][6] - For the first half of 2025, the number of domestic game licenses reached 757, with a consistent monthly increase in approvals [5][6] Group 2 - In 2024, a total of 1,416 new game licenses were issued, including 1,306 domestic and 110 imported licenses, returning to the approval levels seen in 2020 [6] - The Chinese gaming market size reached 280.5 billion yuan in May, reflecting a year-on-year growth of approximately 9.9% [6] - Tencent's games, such as "Honor of Kings" and "Crossfire: Gunfight King," achieved record quarterly revenues, contributing to the overall market growth [6][7] Group 3 - The approval speed for game licenses has accelerated, providing strong support for manufacturers to launch new products [7] - Despite the increase in the number of licenses, competition in the gaming market has intensified, emphasizing the importance of quality in addition to quantity [7]