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Ragnarok Zero Official Launching in Taiwan, Hong Kong and Macau on July 3, 2025
Globenewswire· 2025-07-03 10:00
Seoul, South Korea, July 03, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games, announced that GRAVITY Communications Co., Ltd., Gravity's wholly-owned subsidiary, has officially launched Ragnarok Zero (Chinese Title: RO仙境傳說Online:樂園), an MMORPG PC game, in Taiwan, Hong Kong and Macau on July 3, 2025. Ragnarok Zero is a game based on the original Ragnarok Online universe, designed to recapture the nostalgic sentiment a ...
腾讯、网易最新通知!不超过27小时
新华网财经· 2025-07-03 03:58
暑期来临,网易游戏和腾讯游戏相继发布暑期未成年人游戏限玩日历。 3日,腾讯游戏发布了未成年人暑期限玩日历,7月1日-8月31日未成年玩家可以在每周五、周六、周日 的晚上20点-21点体验游戏, 整个假期总计时长不超过27小时 。 在防沉迷方面,腾讯游戏表示给家长推出了全套游戏账号管理工具,专治"不停玩""偷偷玩"。如家长可 以限制自己账号的单次游戏时长, 在"游戏临时开关"功能可以灵活设置单次游戏时长(如15分钟、1小 时等),超时后该账号将自动强制下线 。如果遇到孩子偷偷用家长账号玩游戏的情况,家长可以通过 人脸券强制弹出人脸识别验证。使用"人脸券"后,当孩子在非未成年游戏时间段冒用家长账号登录游戏 时,游戏就会自动弹出人脸识别验证提示。(该功能已在灰度开放中)。 《网易游戏2025暑期限玩日历》显示,暑假期间未成年玩家可体验游戏不超过27小时,与腾讯游戏相 同。 来源:中新经纬 关注" 新华网财经 "视频号 更多财经资讯等你来看 往期推荐 热 搜第一!"最讨厌的功能终于取消了",微信朋友圈有新变动 雷军回应友商"截胡"YU7 | 星期一 | 星期二 | 星期三 | 星期四 | 星期五 | 星期六 | 星期 ...
X @Ansem
Ansem 🧸💸· 2025-07-01 20:57
RT SteveG. (@SteveG60117)For those not aware, @pudgypenguins is about to drop a mobile game called Pudgy Party.Gameplay looks fun AF, think Mario Party meets Fall Guys. I’ve talked to a couple people who’ve played (it’s testing in select regions) and they said it’s incredible.Built by Mythical Games, the team behind NFL Rivals, a mobile game with over 5 million downloads, 500K monthly active users, and backed by over $270M in funding.Real studio. Real game. Built for a mainstream audience...Penguins everywh ...
X @Unipcs (aka 'Bonk Guy') 🎒
Unipcs (aka 'Bonk Guy') 🎒· 2025-07-01 20:26
RT Stalkchain (@StalkHQ)Saving $100 in a US Savings account gets you $4 a year.Putting that $100 into a memecoin like #USELESS at $10M Mcap?You will walk away with $1K.That’s the reality of this new onchain game. 🧵 https://t.co/zyVLtJxv9L ...
Snail Games 发布 Robots at Midnight 和 Zombie Rollerz: The Last Ship,扩展独立游戏产品组合
Globenewswire· 2025-07-01 19:41
加利福尼亚州卡尔弗城, July 02, 2025 (GLOBE NEWSWIRE) -- 全球领先的互动数字娱乐领域独立开发商与发行商 Snail, Inc. (Nasdaq:SNAL,以下简称 “Snail Games” 或“公司”),宣布于 6 月推出两款全新独立游戏——Robots at Midnight 和 Zombie Rollerz: The Last Ship。 这两款新作的发布标志着公司面向不同游戏类型和玩家群体的战略扩张,展现了 Snail 持续致力于在其全球产品组合中培育创造力和创新力的承诺。 Robots at Midnight 由多伦多工作室 Finish Line Games 开发,展现了 Snail Games 进军年轻一代游戏市场的战略目标。 该游戏定位为易上手的入门级类魂游戏,通过更友好的形式呈现该类型的核心机制,并降低门槛以扩大受众吸引力。 这款游戏有针对性地面向刚开始接触更复杂游戏体验的 Z 世代和一零后年轻玩家。 该游戏获得 Canada Media Fund 部分资助,并由工作室联合创始人 Daniel Posner 领衔开发,其教育和互动媒体背景完美实现了寓教于乐。 ...
X @Decrypt
Decrypt· 2025-07-01 19:05
Token Yugijo, a new Ethereum coin flip game from @BellaProtocol, aims to be a "reset button for the degen soul." Here's why—read via @ggDecrypt: https://t.co/n8akcZhXKD ...
Web3 Games Failed. Can Valhalla Fix Everything?
Cointelegraph· 2025-07-01 15:19
Blockchain games were supposed to change everything. True ownership, real rewards a revolution in how we play. But what did we get instead.Clunky projects, shallow gameplay. Economies that collapsed overnight. So when someone says there is a new blockchain game launching, yeah, we are skeptical and we should be.But this one, Valhalla might actually be different. Valhalla is an NFT metaverse game built by the Floki team and its global community. It's a full scale, browser based MMORPG, a massive online world ...
X @Decrypt
Decrypt· 2025-06-30 22:45
Following the launch of @avax game MapleStory N, Nexpace plans on expanding the broader @MapleStoryU in various ways. Here's how—read via @ggDecrypt: https://t.co/myAp8h5Qrx ...
游戏板块领涨A股!迅游科技、恺英网络、吉比特等大涨
Nan Fang Du Shi Bao· 2025-06-30 14:43
Group 1: Market Performance - On June 30, the gaming sector saw significant gains, leading the A-share market, with Xunyou Technology rising over 13%, and Kyeing Network, Gigabit, and Giant Network hitting the daily limit with a 10% increase [1][2] - Other companies such as Ice Glacier Network, 37 Interactive Entertainment, Star Shine Entertainment, and Perfect World also experienced gains exceeding 5% [1] Group 2: Industry Data - According to Gamma Data's report, the Chinese gaming market reached a scale of 28.051 billion yuan in May, marking a year-on-year growth of 9.86% and a month-on-month increase of 2.56% [4] - The client game market in China was valued at 5.819 billion yuan, with a year-on-year growth of 1.58% and a month-on-month growth of 0.34% [4] - The actual sales revenue of domestically developed games in overseas markets was $1.577 billion, reflecting a year-on-year increase of 6.93% and a month-on-month increase of 1.50% [4] Group 3: Regulatory Environment - The National Press and Publication Administration approved 158 new games in June, including 147 domestic and 11 imported games, setting a record for the highest number of new approvals in a single month this year [4] - As of now, a total of 812 game licenses have been issued in 2025, with domestic online game licenses consistently exceeding 110 per month [4] Group 4: Policy Support - Various local policies continue to support the international expansion of gaming companies, with Zhejiang Province's recent measures aimed at fostering the overseas gaming market [4] - Beijing's support measures for the gaming and esports industry include 11 specific initiatives to promote high-quality development, offering up to 30 million yuan in rewards for companies enhancing R&D efficiency through technological upgrades [5] - Guangzhou's Nansha District has also introduced support measures for the gaming and micro-drama industries [5]