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Play on or game over? A look back at 2025 for the video game industry
CNBC· 2025-12-28 06:00
Industry Overview - The video game industry has experienced significant developments this year, including new devices and major financial transactions [2] - The console market remains a crucial segment, with consoles accounting for 23% of total consumer spending, while mobile gaming leads at 60% and PCs at 16% [12] Company Highlights - Nintendo's Switch 2 has become the fastest-selling console in its history, achieving sales of 10.36 million units within the first four months [13] - Electronic Arts (EA) is set to be taken private in a $55 billion deal led by the Public Investment Fund of Saudi Arabia, marking the largest leveraged buyout in Wall Street history [2] - Ubisoft has faced challenges, with its shares losing over 50% of their value year-to-date and down over 90% from its 2021 peak, despite efforts to revitalize its portfolio [6] - Take-Two Interactive's shares have been rising in anticipation of the next Grand Theft Auto title, although the release date has been pushed back to November 19, 2026, causing a drop in share value [7] Strategic Insights - The gaming industry is witnessing a shift in console strategies, with Xbox moving away from exclusives and PlayStation exploring PC releases [10] - Take-Two's CEO believes that the industry will become more open, suggesting that consoles will continue to exist but may evolve in their business models [11] - Nintendo's strategy of focusing on exclusive titles is under scrutiny, as the company may struggle to maintain demand without a steady stream of new games [14]