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X @LBank.com
LBank.com· 2026-04-08 06:11
RT LBank_Philippines (@LBankPH)🎙️ Web3 Gaming & Esports: The Champion’s Playbook 🚀📅 Apr 8, 2026 | 🕓 11:00 UTC (7 PM +8 UTC)🎙️ Host: @LBankPH🎤 Guests: @ULTM8X (Web3 KOL & Crypto Esports PH Champion)👉 Set a reminder: https://t.co/8wtBpzUnos#LBankSpaces #Web3Gaming #Esports #CryptoPH https://t.co/SdehvudxT2 ...
How esports can level up your career | Martin Birch-Foster | TEDxGosport
TEDx Talks· 2026-03-09 17:00
Thank you. I want you to picture a scene. Gospel are 32 up in their match.They're winning. The players are excited. The home crowd is cheering.This could be the moment that that gospel bring it all the way home. It's the last three seconds. Three, two, one. Gospel of one.And the crowd are going wild. But this isn't a game that's played on a pitch or in a court or in a stadium. This is a game that's played on a computer screen.And students are competing in this game all around the country. But here in Gospor ...
Logitech G Study shows Esports enters its prime: rising career aspirations and growing legitimacy worldwide
Globenewswire· 2026-03-02 13:34
Core Insights - Esports is entering a transformative era with increasing cultural acceptance and recognition as a legitimate career path [2][13] Group 1: Career Aspirations - Nearly 10% of people globally would choose to become professional gamers if they could restart their careers, surpassing traditional professions like politician and recruiter [3] - Among Gen Z, 15% rank pro gaming as a top career ambition, compared to 10% of Millennials, 7% of Gen X, and 3% of Boomers [3] Group 2: Perception of Legitimacy - Over half (54%) of people globally view esports as a legitimate professional path, with 67% of Gen Z and 60% of Millennials supporting this view [5] - Countries like Brazil (87%), South Korea (82%), China (79%), and Switzerland (70%) show the highest support for esports as a career [5] Group 3: Viewership and Audience Growth - The global esports audience reached 611 million in 2024, projected to grow to 641 million by the end of 2025 [8] - The industry is valued at $2.1 billion, with forecasts predicting it will reach $7.5 billion by 2030, primarily driven by sponsorship revenue [8] Group 4: Challenges and Barriers - Key concerns preventing individuals from pursuing esports careers include financial risk (42%), high competition (34%), and lack of support (31%) [7] - Most respondents believe these challenges can be addressed through better media coverage, training facilities, and clearer education pathways [7] Group 5: Integration into Global Sports - Momentum for integrating esports into global sporting frameworks continues, despite delays in the inaugural Olympic Esports Games [10] - Opinions on including esports in the main Olympic Games are divided, with 49% of Gen Z supporting it compared to only 21% of Boomers [11] Group 6: Industry Evolution - Esports has matured into a global ecosystem encompassing competition, technology, education, and entertainment, with growing aspirations and legitimacy [14]
FaZe Esports, a GameSquare Company, Wins Back-to-Back Rainbow Six World Championship
Accessnewswire· 2026-02-17 13:00
Core Insights - GameSquare Holdings, Inc. announced that its subsidiary FaZe Esports won the Six Invitational 2026, earning $1 million in prize money, which will contribute to the company's revenue for the first quarter of 2026 [1] - This victory marks the second consecutive year that FaZe Esports has been crowned world champion [1] Financial Impact - The $1 million prize is considered unbudgeted revenue for GameSquare, enhancing its financial performance for the first quarter of 2026 [1] - The win is expected to positively influence GameSquare's overall revenue projections for the year [1]
GameSquare's Stream Hatchet Publishes Annual 2025 Live Streaming Trends Report
Accessnewswire· 2026-01-29 13:00
Core Insights - Global live streaming viewership grew by 6% year-over-year, reaching 36.4 billion hours watched in 2025, nearly matching the pandemic-era peak of 37.1 billion hours in 2021 [1][7] - The growth in live streaming is driven by increased competition, broader platform utilization, and more sophisticated creator-led strategies [2] - Non-gaming content is expanding, with Just Chatting and IRL streams growing by 25% and 19% respectively, leading to non-gaming viewership accounting for 22% on Twitch [7] Market Dynamics - Twitch's market share decreased by 8.3% due to a crackdown on viewbotting and competition from other top platforms [7] - First-Person Shooters emerged as the most popular gaming genre, accumulating 4.6 billion hours watched, bolstered by esports success from titles like Counter Strike and VALORANT [7] Company Overview - GameSquare Holdings, Inc. operates as a media, entertainment, and technology company, focusing on connecting brands with younger audiences through innovative strategies [4] - Stream Hatchet, a subsidiary of GameSquare, provides data analytics for the live streaming and gaming ecosystem, offering insights into performance and campaign effectiveness [6]
FlyQuest and Logitech G Expand Partnership Across All Competitive Teams
Prnewswire· 2026-01-16 11:30
Core Insights - The partnership between FlyQuest and Logitech G has been expanded to include all competitive teams, enhancing support across FlyQuest's entire ecosystem [1][2][4] - This collaboration aims to provide high-performance gaming equipment to FlyQuest athletes and creators, ensuring consistent quality in competitive settings [2][3] - The partnership emphasizes co-development of products and performance research, setting a new standard for excellence in esports [3][4] Company Overview - FlyQuest is a North American multi-title esports organization founded in 2017, known for its competitive excellence and values-driven approach, focusing on sustainability and inclusivity [7] - Logitech G is a leading provider of gaming peripherals, committed to innovation and performance in esports, and has a history of collaboration with FlyQuest, particularly with the FlyQuest RED women's roster [3][4] Future Initiatives - The expanded partnership will be visible across FlyQuest's competitive teams, digital channels, live events, and collaborative content initiatives throughout the 2026 season and beyond [4]
The #1 ETF To Bet On The Explosive Growth of Esports
247Wallst· 2026-01-07 15:32
Core Insights - The VanEck Video Gaming and eSports ETF (NYSEARCA:ESPO) provides direct exposure to a rapidly growing industry that is challenging traditional entertainment economics [1] Industry Overview - The video gaming and eSports sector is experiencing significant growth, indicating a shift in consumer entertainment preferences [1] - This industry is characterized by its ability to attract a diverse audience, which is contributing to its resilience against conventional entertainment market fluctuations [1]
X @Easy
Easy· 2025-12-11 20:55
Market Trend - Counter Strike 2 (CS2) esports markets represent a future trend in finance [1]
Globant Likely To Report Lower Q3 Earnings; These Most Accurate Analysts Revise Forecasts Ahead Of Earnings Call
Benzinga· 2025-11-13 12:16
Earnings Report - Globant S.A. is set to release its third-quarter earnings results after the market closes on Thursday [1] - Analysts predict earnings of $1.55 per share, a decrease from $1.63 per share in the same quarter last year [1] - The consensus estimate for quarterly revenue is $615.35 million, slightly up from $614.67 million a year earlier [1] Partnership Announcement - On November 6, Globant announced a partnership with Riot Games aimed at enhancing esports player and fan experiences [2] - Following the announcement, Globant's shares fell by 1.8%, closing at $61.77 [2] Analyst Ratings - Citigroup analyst Bryan Keane initiated coverage with a Neutral rating and a price target of $67 [4] - JP Morgan analyst Tien-Tsin Huang downgraded the stock from Overweight to Neutral with a price target of $78 [4] - Needham analyst Mayank Tandon maintained a Buy rating but reduced the price target from $115 to $85 [4] - Canaccord Genuity analyst Joseph Vafi assumed a Hold rating and cut the price target from $165 to $97 [4] - Mizuho analyst Dan Dolev maintained an Outperform rating and lowered the price target from $194 to $153 [4]
Samsung Electronics Odyssey Cup Counter-Strike 2 Championship Ignites Competition Across The Region
Globenewswire· 2025-11-04 09:55
Core Insights - The 2025 Odyssey Cup Counter-Strike 2 Championship is organized by Samsung Electronics, aiming to unite gamers from Southeast Asia and Oceania for an engaging esports experience [2] - The Odyssey Cup has become a significant event in the esports calendar since its inception in 2023, showcasing Samsung's commitment to the gaming community [3] Event Structure - The competition will feature national qualifiers from October 31 to November 23, 2025, with participants from Australia, Indonesia, Malaysia, New Zealand, Singapore, the Philippines, Thailand, and Vietnam [4] - Winning teams from the national qualifiers will advance to a regional stage, culminating in a grand finale in Kuala Lumpur, Malaysia, from December 12 to 14, 2025, with a prize pool of US$50,000 [5] Product Integration - The championship will utilize Samsung's Odyssey OLED G60SF gaming monitors, known for their high performance, including a 0.03ms response time and vibrant QD-OLED display, enhancing the gaming experience [6] Community Engagement - The Odyssey Cup emphasizes community building and showcases Samsung's dedication to empowering gamers and shaping the esports landscape [7] - TCP Red Bull Malaysia continues its partnership with Samsung for the event, enhancing the experience for players and spectators alike [8] Broadcasting and Accessibility - The event will be broadcast live on Twitch, allowing a wider audience to engage with the competition and experience the excitement of the Odyssey Cup [9]