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X @Starknet (BTCFi arc)
Core Mechanics of the Land System - The game introduces new land through Dutch auctions, where the price decreases until someone purchases it [1] - Landowners must list their land for sale, set a price in a chosen token, and stake that token to cover a daily tax of 2% of the sale price [2][3] - If the stake runs out, the landowner loses the land; if someone buys the land, the original owner gets their stake back [3] - The system penalizes high prices with tax bleed and low prices with the risk of being sniped [3] Tokenomics and Staking Strategy - A key strategy involves buying land below 10 STRK (or equivalent in other tokens) and relisting it at 10 STRK or higher for profit [3] - Staking 100 STRK (or more) is recommended for earning yield safely [4] - Users can stake in STRK and list in various tokens, including meme coins, gaming tokens, AI tokens, and stablecoins like wBTC and USDC [4] - Staking riskier tokens can yield returns in more stable coins like STRK, USDC, and wBTC [4][5] Game Design and Economic Model - The system is designed to reward smart pricing and punish greed, differing from traditional "buy low, sell high" models [5] - The core mechanic is inspired by Harberger tax, adapted for player-versus-player interaction [5]