Reward System
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Dopamina. Wszyscy jesteśmy od niej uzależnieni. | Robert Górnik | TEDxLublin
TEDx Talks· 2025-11-17 17:32
Core Concept - The report introduces dopamine as a neurotransmitter, not a "happiness hormone," but a molecule of anticipation, driving the desire for more rewards [5][6][8] - It explains how dopamine influences motivation, decision-making, and potentially addictive behaviors [4][12][14] - The report highlights the difference between tonic (sustained) and phasic (spiking) dopamine release, with phasic release leading to a "dopamine roller coaster" effect [16][17][18] Dopamine's Impact - Dopamine is essential for survival, building empires, and civilization, but can also lead to their downfall [5] - Low dopamine levels can cause demotivation, while excessive levels can lead to risky decisions and impulsivity [11][12][13] - The speed of dopamine release determines its pathway in the brain, affecting motivation and reward processing [16] Dopamine Roller Coaster - The "dopamine roller coaster" is triggered by satisfying cravings with sweets, substances, or excessive screen time, leading to a rapid dopamine spike [18][19] - This rapid dopamine release can lead to a preference for "cheap dopamine," causing a lack of concentration and energy depletion [20][21] - Prolonged exposure to this pattern can weaken rational decision-making and long-term planning abilities [23] Counteracting Negative Effects - The report advises against starting the day with "quick dopamine" sources like news and social media [23] - It emphasizes the importance of finding passions that provide sustained motivation and reward [24] - The report encourages awareness of dopamine's manipulative nature and the need to avoid the "dopamine roller coaster" to achieve long-term goals [24][25]
Game On: Turning Addiction Into Discipline | Faza Aksomo | TEDxAvicenna Cinere School
TEDx Talks· 2025-11-10 17:23
Core Argument - The speaker identifies as having been addicted to video games, spending a significant portion of their life (estimated at 50%) playing or watching them [3] - The speaker discovered a "reward system" in video games that provides instant feedback, contrasting with the delayed feedback in real life [6][7][8] - The speaker developed a strategy to combat addiction by using the video game reward system to build discipline, rewarding themselves with gaming sessions after completing tasks [11][12][13][14] Behavioral Analysis - Video games offer instant gratification through immediate rewards, making them highly addictive [8] - Real life lacks the instant feedback found in video games, making it difficult to maintain motivation for long-term goals like exercise and healthy eating [8][9] - The speaker's method involves using video games as a reward to reinforce positive behaviors and build discipline [11][12][13][14] Neuroscientific Aspect - The speaker suggests that their method trains the prefrontal cortex, which is responsible for emotion regulation, impulse control, and decision-making [15] - Strengthening these functions through the reward system helps in building discipline and overcoming addiction [15] Personal Transformation - The speaker successfully used this method to overcome their addiction, improve their health, and find a sense of purpose while still enjoying video games [16][17] - The speaker emphasizes the importance of balancing effort with reward to maintain motivation and achieve goals [18]
X @mert | helius.dev
mert | helius.dev· 2025-08-23 18:49
Startup Idea - The document proposes a startup idea for a Kaito-like system [1] - The system aims to reward the most silent people [1] - Users farm points by remaining silent [1]