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Vislink Appoints William J. Bender, USAF, Lt.
GlobeNewswire News Room· 2025-06-02 13:05
Core Insights - Vislink Technologies, Inc. has appointed Lt. Gen. William J. Bender (Ret.) to its Board of Directors effective June 1, 2025, enhancing its leadership in technology and defense sectors [1][2]. Company Overview - Vislink Technologies is a global leader in capturing, delivering, and managing high-quality live video and associated data, with over 50 years of experience in video communications [4]. - The company specializes in live streaming solutions utilizing RF, bonded cellular, 5G, and AI-driven technologies, catering to broadcasters, defense, and public safety agencies [4]. Leadership Appointment - Lt. Gen. Bender brings over 34 years of service in the United States Air Force, including his role as Chief Information Officer, and has extensive experience in strategic IT planning and cyber operations [2]. - His post-military career includes executive roles at major technology and defense firms, such as Senior Vice President at Leidos, and board positions at Anametric, GrammaTech, and Tangram Flex [2]. - The Board Chair and CEO of Vislink expressed confidence that Bender's military and commercial experience will be instrumental in advancing the company's growth strategy and serving mission-critical markets [3]. Strategic Focus - Bender's appointment is seen as pivotal for Vislink as it aims to expand its focus in federal and Department of Defense sectors, leveraging his insights in defense technology and cybersecurity [3].
Stingray Group CFO Takes Medical Leave of Absence
Globenewswire· 2025-05-30 11:00
MONTREAL, May 30, 2025 (GLOBE NEWSWIRE) -- Stingray Group Inc. (TSX: RAY.A; RAY.B) (“Stingray”), an industry leader in music and video content distribution, business services, and advertising solutions, today announced that Jean-Pierre Trahan, its Chief Financial Officer, is taking a leave of absence for health reasons. The Board of Directors of Stingray has appointed Marie-Hélène Fournier to serve as Interim Chief Financial Officer and perform the duties of the principal financial officer of the company, e ...
Zoom (ZM) Upgraded to Buy: Here's Why
ZACKS· 2025-05-28 17:06
Zoom Communications (ZM) could be a solid choice for investors given its recent upgrade to a Zacks Rank #2 (Buy). An upward trend in earnings estimates -- one of the most powerful forces impacting stock prices -- has triggered this rating change.The Zacks rating relies solely on a company's changing earnings picture. It tracks EPS estimates for the current and following years from the sell-side analysts covering the stock through a consensus measure -- the Zacks Consensus Estimate.The power of a changing ea ...
GameStop Shares Jump 3% After Buying Bitcoin Batch Worth $513 Million
Forbes· 2025-05-28 13:00
GameStop's stock rose by more than 3% in premarket trading to over $36, following an earlier announcement the retailer purchased 4,710 bitcoins valued at just over $513 million as of bitcoin's price of roughly $109,000 Wednesday morning. The video game retailer previously said it would add bitcoin as a "treasury reserve asset." Shares of GameStop popped in early trading Wednesday, after the video game retailer and meme stock announced a $513 million purchase of bitcoin, which has surged to new record highs ...
GameStop shares rise as retailer meme stock buys first bitcoin batch, scooping up $500 million
CNBC· 2025-05-28 12:09
A general view of the GameStop logo on one of its stores in the city center of Cologne, Germany.GameStop said Wednesday it has officially bought 4,710 bitcoins, worth more than half a billion dollars, as the video game retailer began its crypto purchasing plan in a similar move made famous by MicroStrategy.The purchase, its first investment in bitcoin, was worth $512.6 million with bitcoin's price of $108,837 Wednesday. The world's largest cryptocurrency has been on a tear lately, hitting a record high near ...
UK loot box self-regulation fails: New study finds rampant non-compliance and no enforcement
TechXplore· 2025-05-27 23:00
Core Viewpoint - The self-regulation of the loot box industry in the UK has failed, leading to widespread noncompliance and lack of enforcement, particularly affecting consumer protection for children [2][4][5] Group 1: Industry Self-Regulation - The previous Conservative UK government encouraged the gaming industry, represented by Ukie, to self-regulate instead of imposing legislation [1] - A study published in Royal Society Open Science indicates that compliance with self-regulation is very poor, with only 23.5% of the top 100 iPhone games disclosing the presence of loot boxes in their marketing [2] - Only 8.6% of these games consistently disclosed the probabilities of obtaining different rewards, highlighting a significant lack of transparency [2] Group 2: Enforcement Issues - Noncompliant games were reported to Ukie and the UK government over six months ago, yet no enforcement actions have been taken, allowing these games to remain available for download [3] - Ukie had previously promised that noncompliant games would face "severe fines" and "delisting" from app stores, but these promises have not been fulfilled [3] Group 3: Consumer Protection - The current state of noncompliance and lack of enforcement fails to protect consumers, especially children, as initially promised by the industry [4] - Companies are not only breaching self-regulation but also advertising regulations and consumer laws, indicating a need for more proactive enforcement by other regulators [4]
ClearOne Stock Sinks 27% After Posting Wider Q1 Loss, Y/Y Revenue Dip
ZACKS· 2025-05-27 14:41
Shares of ClearOne, Inc. (CLRO) have declined 26.8% since reporting results for the first quarter of 2025. This compares unfavorably with the S&P 500 index’s 2.5% decline during the same period. Over the past month, CLRO has lost 29.9%, while the broader index has gained 5.1%, highlighting the stock’s underperformance amid investor concerns.Revenue & EPS Show Sharp Y/Y DeclineClearOne’s first-quarter 2025 was marked by a substantial 36% revenue decline to $2.3 million from $3.6 million in the same period la ...
Rumble CEO to Host Fireside Chat with Donald Trump Jr. at Bitcoin 2025, Announces Sponsorship and Live-Streaming at the Conference
Globenewswire· 2025-05-27 13:30
LAS VEGAS, NV, May 27, 2025 (GLOBE NEWSWIRE) -- Rumble (NASDAQ:RUM), the video-sharing platform and cloud services provider, today announced that its founder and CEO Chris Pavlovski will interview Donald Trump Jr., host of Triggered, a Rumble exclusive podcast and board member of Trump Media & Technology Group (NASDAQ: DJT), live on stage at the Bitcoin 2025 conference in Las Vegas. The conversation is titled “Uncancelable: Bitcoin, Rumble & Free Speech,” and will be live-streamed on Tuesday, May 27, 2025 a ...
Steam创始人开了家“脑后插管”公司,赛博朋克不用等到2077年
Hu Xiu· 2025-05-27 10:10
本文来自微信公众号:爱范儿 (ID:ifanr),作者:马扶搖,题图来自:AI生成 你或许不知道他的名字,但你一定接触过他的产品——《半衰期》《军团要塞》《反恐精英》甚至《DOTA 2》,他就是传奇游戏开发与发行商Valve公司 的联合创始人Gabe Newell,外号"G胖"。而目前全球规模最大的电子游戏数字分发平台Steam正是由Valve开发和经营的,每天都帮忙点亮全球几千万游戏 玩家的心中绮梦。 一提到Valve,绝对绕不开的话题就是《半衰期》(Half Life),这款被誉为"史上最伟大的游戏"的作品给整个游戏行业的剧情设计和环境交互领域做出了 不可估量的贡献,是一部毫无争议的传奇。而二十年后,《半衰期:爱莉克斯》又因为其在VR游戏的交互性、材质细节和关卡构建中的诸多革命性设 计,成为了VR游戏中"开宗立派"式的一款作品。 根据Gabe Newell自己的说法,《半衰期:爱莉克斯》是一项对于"长期技术的前瞻性投资"。不过虽然《爱莉克斯》是一款VR游戏,考虑到Valve公司以及 《半衰期》系列一直以来对于游戏交互技术的探索,Gabe所说的这个"长期技术"很有可能不只VR——而是一个更加宏大和重要的领域 ...
New research reveals immersive content will stretch wireless networks to breaking point, paving way for video and 6G innovation
Globenewswire· 2025-05-27 08:00
Core Insights - The exponential growth in immersive content consumption is expected to strain current wireless infrastructure and necessitate new innovations [1][2] - The report highlights that the XR market is projected to quadruple the number of devices shipped by 2031, reaching 83 million units globally [2][5] - Current network limitations are evident, with 40% of consumers expressing dissatisfaction with network performance, particularly in relation to XR demands [2][5] Industry Trends - The paper titled "Media over Wireless: Networks for Ubiquitous Video" discusses the increasing consumer demand for video and immersive experiences over wireless networks [2] - XR applications are creating new demands on wireless networks, which are currently inadequate for the next generation of immersive entertainment [2][3] - By 2030, XR is expected to become a major category integrating 6G capabilities, alongside smartphones [7] Technological Developments - 5G-Advanced and upcoming 6G architectures are crucial for realizing the full potential of immersive and XR content [3] - The deployment of 6G is anticipated to align with the maturity of XR hardware and software ecosystems, expected between 2028 and 2032 [3] - The success of XR experiences will depend on ultra-low latency, responsive interactivity, and consistent media synchronization [4] Market Dynamics - Video accounted for 69% of all internet data traffic in 2024, significantly outpacing social media and gaming [5][6] - On smartphones, 74% of data consumption is attributed to video, driven by social media clips and streaming platforms [6] - By 2037, the XR market is projected to reach 130 million 6G-enabled devices, indicating a substantial growth trajectory [7]