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全文发布!《20款手游APP未成年人保护机制测评报告》焦点一览
南方财经全媒体记者 吴立洋 实习生隆欣玲 上海报道 随着又一年"六一"的到来,游戏产业的防沉迷机制建设也将迎来新一轮的"摸底测验"。 研究员注意到,社交,是当前未成年人在游戏体验中非常重视的一环,通过游戏与朋友、同学共同娱 乐,乃至在游戏外的时间相互分享,已成为推动未成年人尝试游戏的重要因素。但另一方面,由于互联 网本身内容繁杂、参与者众多的特殊情况,社会经验相对较浅的未成年人在游戏中进行社交时,也可能 面临不良信息骚扰、个人信息泄露、点击外部风险链接等安全问题。 在《移动互联网未成年人模式建设指南》(以下简称《指南》)中,也就社交相关功能提出了具体且明 确的要求,包括游戏厂商在内的互联网服务提供者有义务保护未成年人用户在使用过程中不受不良信息 的影响,并在受到社交相关负面威胁时给予便捷救济。 2025年6月,南财合规科技研究院在2021年至2024年的基础上,持续升级测评指标,连续第五年如期推 出《20款手游APP未成年人保护机制测评报告(2025)》两万字报告及系列解读专题报道。 在今年升级的5.0测评指标中,未成年人在游戏过程中的社交保护机制建设成为了课题组新增的重点关 注方向。 本次发布的报告聚焦"主 ...
Super League President & CEO, Matt Edelman, to Participate in the “2025 Virtual Tech Conference: Discover the Innovations Reshaping Tomorrow” Virtual Conference Presented by Maxim Group LLC
Globenewswire· 2025-06-02 20:15
Core Insights - Super League Enterprise, Inc. is participating in the "2025 Virtual Tech Conference" where CEO Matt Edelman will discuss the company's innovative media and technology products [1][2] - The conference will focus on technological advancements across various industries, including gaming and entertainment, highlighting the potential for disruption [2] Company Overview - Super League is a leader in engaging audiences through playable media, providing brands with interactive ads, content, and experiences within mobile games and immersive platforms [5] - The company utilizes proprietary technology and a network of creators to enhance brand engagement and loyalty [5] Event Details - The virtual fireside chat is scheduled for June 5, 2025, at 2:00 PM ET, hosted by Maxim Group [1] - Interested participants can register through their Maxim representative or via email [3]
仙境传说之约定好的冒险 (Ragnarok: Promised Adventure, Tentative English Title) Received an ISBN Code by Chinese Government
GlobeNewswire News Room· 2025-05-27 10:00
Core Insights - Gravity Co., Ltd. announced that its MMORPG game "Ragnarok: Promised Adventure" received an ISBN code from the Chinese government, marking a significant step in its launch strategy [1][2] - This game is the second title to receive an ISBN in 2025, following "PROJECT ABYSS" in January, indicating a strong focus on expanding the Ragnarok IP in the Chinese market [2] - The company aims to build on the success of its previous titles, including "Ragnarok: Dawn," which achieved notable success on WeChat, ranking eighth in top grossing Mini Programs [3][4] Company Developments - "Ragnarok: Promised Adventure" is developed in collaboration with Kingnet Network Co., Ltd., a Chinese game developer, showcasing Gravity's strategy to partner with local firms for market penetration [2] - The company has emphasized its commitment to preparing for the launch of "Ragnarok: Promised Adventure" in the Chinese region, seeking support and interest from stakeholders [4] Market Position - Gravity's principal product, Ragnarok Online, remains popular across various markets, including Japan and Taiwan, and is currently offered in 91 regions, highlighting its strong international presence [4]
Ragnarok Idle Adventure Plus Official Launching in Taiwan, Hong Kong and Macau on May 21, 2025
GlobeNewswire News Room· 2025-05-21 10:00
Core Points - Gravity Co., Ltd. has launched Ragnarok Idle Adventure Plus in Taiwan, Hong Kong, and Macau on May 21, 2025, following its global launch earlier in February 2025 [1][3] - The game is an idle MMORPG that allows for efficient and comfortable gameplay within a battle environment, available for download on major app stores [2] - The game achieved significant success in its initial launch, ranking fourth in free downloads on the Apple App Store in Singapore, fifth in the Philippines and Malaysia, and sixth in Thailand [3] Company Overview - Gravity Co., Ltd. is a developer and publisher of online and mobile games, with its principal product, Ragnarok Online, being popular in various markets including Japan and Taiwan [4] - The company operates in 91 regions globally, indicating a broad market presence [4]
手游出海要挤不下了:点点新作激增209%,月流水已破1900万美元
3 6 Ke· 2025-05-15 00:29
Core Insights - Chinese game developers are intensifying their global market competition, with notable performances from companies like 点点互动 and 腾讯, as their games dominate the revenue rankings [2][9] - The success of games like 《崩坏:星穹铁道》 and 《Kingshot》 highlights the importance of version updates and innovative gameplay in driving revenue growth [2][9] Revenue Rankings - 点点互动's 《Whiteout Survival》 remains at the top of the revenue chart, followed by 腾讯's 《PUBG MOBILE》 in second place [2] - 《崩坏:星穹铁道》 has climbed to third place, boosted by a new version update and character releases, improving its ranking by 6 spots compared to the previous month [2] - 《Kingshot》 saw a remarkable revenue increase of 209% in April, landing at the 14th position on the revenue chart [2][9] Growth and Download Rankings - The growth rankings for April show that 益世界's new game 《Lands of Jail》 experienced a revenue surge of 342%, making it the 7th highest in growth [24] - 网易's 《巅峰极速》 has become the highest-grossing racing game globally in April, surpassing 《QQ飞车》 [25] - 腾讯's 《三角洲行动》 achieved over 10 million downloads within 10 days of its overseas launch, marking it as the game with the highest download growth [29] Market Trends - The success of SLG games like 《Kingshot》 and 《Dark War Survival》 indicates a growing interest in strategy and survival genres among players [9][17] - The performance of older titles like 《蔚蓝档案》 and 《雀魂》 demonstrates the effectiveness of continuous content updates and understanding local markets in maintaining player engagement [36][41] Conclusion - The competitive landscape for mobile games is intensifying, with companies needing to leverage their strengths and continuously improve product quality to capture market opportunities [47]
手机游戏行业洗牌加剧:下载量下滑但玩家支出逆增4%,头部效应愈演愈烈
智通财经网· 2025-05-14 03:58
Core Insights - Despite a decline in global mobile game downloads and new game releases, player spending is projected to grow by 4% in 2024, indicating increasing market concentration with a few leading products dominating the landscape [1][7] - The speed at which new hit games achieve $1 million in revenue has reached a historical record, taking only 106 days to surpass this threshold [1] - The number of new games achieving $1 million in revenue has decreased significantly, with only 399 games reaching this milestone in 2024, a 43% drop from the previous year [3] - The gaming industry is facing challenges in sustainable profitability, with many companies forced to cut projects and lay off staff due to high development and customer acquisition costs [7] - Tencent's mobile game revenue in 2024 is four times that of its nearest competitor, Scopely, with its titles "Honor of Kings" and "PUBG Mobile" ranking in the global top four for revenue [7] - In 2024, new games contributed less than $4 billion to the total revenue of $65.7 billion, with 80% of new hit games coming from Chinese developers [8] - The U.S. players lead globally in download spending at $6.43 per download, which is 4.2 times the global average of $1.52, reflecting strong consumer potential in developed markets [8] - The mobile gaming market is experiencing two paradoxes: the lifecycle of older products is extending, while the window for new games to break through is significantly shortening [12]
Core Gaming's AI COMIC Transforms Game Asset Creation with Breakthrough AI Visual Technology
Globenewswire· 2025-05-12 09:05
Core Insights - Siyata Mobile Inc. has announced a merger with Core Gaming, which has launched the AI COMIC App, aimed at transforming content creation for creators, gamers, and marketers [1][2] - The AI COMIC App utilizes advanced AI models to convert photos and short videos into high-quality visuals, enhancing the creative process [2][3] - The app is designed to democratize studio-grade production capabilities, allowing users to produce content in minutes rather than weeks [3][5] Company Overview - Siyata Mobile Inc. specializes in mission-critical Push-to-Talk over Cellular handsets and accessories, serving various sectors including emergency services and enterprises [7][8] - Core Gaming is an international AI-driven mobile games developer, having developed over 2,100 games and achieving over 780 million downloads globally [12] Product Features - AI COMIC offers a suite of tools including an AI Comic Video Generator, Portrait & Avatar Creator, and various animation and scene design tools [4][9][10] - The platform is supported by a proprietary Compute Pool System that optimizes AI workloads in real-time, enhancing efficiency and cost management [5][10] Future Vision - Core Gaming envisions AI COMIC as a creative partner that evolves with its users, aiming to expand its storytelling capabilities and streamline content deployment across various platforms [6][10] - The company is focused on capturing a significant share of the market by catering to the needs of AAA game studios, digital marketers, and independent creators [6]
18个月破亿神话背后:Benchmark合伙人警告AI创企的翻倍营收可能是“模型升级贬值陷阱”
3 6 Ke· 2025-05-12 08:53
Group 1 - The U.S. Treasury is investigating Benchmark Capital's investment in Manus AI to determine if it falls under new investment restrictions on AI, semiconductors, and quantum computing in China [1] - Benchmark's partner Victor Lazarte discussed the transformative impact of AI on business and society, suggesting that AI may not just enhance human efficiency but could replace human roles, particularly in knowledge work [1][2] - Lazarte expressed concerns about the high valuations in the AI sector and the potential for increased wealth inequality, while also highlighting the need for young people to improve their computer science skills to thrive in an AI-driven future [2] Group 2 - Lazarte shared Benchmark's investment philosophy, emphasizing the importance of identifying exceptional founders and the role of board members in early-stage company development [2] - He analyzed the revenue growth models of current AI startups and the risks of market bubbles, noting that traditional investment models may not apply in the AI era [2][14] - Lazarte highlighted the need for a long-term perspective and curiosity in future investors, as well as the evolving role of venture capital in empowering companies amid the AI wave [2][31] Group 3 - Lazarte discussed the potential for AI to create a new social phenomenon, where AI companions could enhance social interactions and emotional well-being [6][7] - He predicted that in the future, many people's closest confidants might be AI, which could optimize social efficiency and provide emotional support [6][7] - The conversation touched on the implications of AI on job markets, with Lazarte warning that knowledge work could drastically diminish as AI capabilities grow [18][19] Group 4 - Lazarte emphasized the importance of understanding the underlying logic of technological changes, advocating for computer science education to prepare for the AI revolution [25][26] - He noted that the current AI landscape is characterized by experimental revenue models, which may not be sustainable as AI technologies evolve [15][16] - The discussion included the potential for AI to significantly reduce labor costs, leading to the emergence of large companies with minimal workforce requirements [17][18]
2025年Q1策略手游市场营销趋势洞察
广大大· 2025-05-12 07:55
2025年Q1策略手游 市场营销趋势洞察 2025Q1 STRATEGY MOBILE GAME MARKETING INSIGHTS REPORT 关注官方微信号 "广大大出海笔记" 广大大数据研究院 使用广大大洞察竞争对手的广告数据,可通过全球渠道、媒体、广告主的不同维度 广告数据获取信息和灵感。我们覆盖超80个国家/地区,80+全球广告渠道。比如 Facebook,Google、X(原Twitter),YouTube,TikTok,Unity等知名广告渠 道,全部广告创意已经达到16亿级别,并保持小时级别更新频率。 通过投放天数、展现曝光、热度、互动4大指标,我们可以快速定位出在投优质素材, 为您提供实时的市场营销参考。 广大大作为全球领先的广告营销平台,凭借庞大的数据库和服务上千家游戏客户的 经验,为移动游戏从业者提供更切实可行的方法论,助力打造出更受玩家喜爱的游 戏作品。 官网:www.guangdada.net 600 万 APP 广告主 16 亿 APP 创意素材 120 万 每日新增 2 扫码获取试用 加入出海社群 目录 1 全球策略手游营销大盘趋势 2 TOP策略广告主和优质素材案例 3 优 ...
4月出海中国手游 :《Kingshot》月收入增长209%,《崩坏:星穹铁道》重回增长榜冠军
Bei Jing Shang Bao· 2025-05-12 05:32
Group 1 - The core point of the article highlights the performance of Chinese mobile games in overseas markets, with significant revenue growth for specific titles in April 2025 [1][2] - The top three Chinese mobile games by revenue in overseas markets for April 2025 are identified as "Whiteout Survival" by DianDian Interactive, "PUBG MOBILE" by Tencent, and "Honkai: Star Rail" by miHoYo [1] - "Honkai: Star Rail" experienced a remarkable revenue increase of 136% due to its second anniversary celebrations, reclaiming the top position in overseas mobile game revenue growth [1] Group 2 - "Kingshot," a 4X strategy game by DianDian Interactive, saw a revenue increase of 209% in April, achieving $19 million in monthly revenue within just three months of its launch, making it a strong contender in the growth rankings [1] - In the download rankings for April, "Block Blast!" by Hungry Studio maintained its position as the top downloaded mobile game, with a slight increase of 5% in downloads [2] - The newly launched strategy game "Lands of Jail" by Yishijie experienced a significant revenue surge of 342% in April, entering the growth rankings at the seventh position [2]